- A Thought Experiment: Using an ECS Outside of Game Engines http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/?utm_source=reddit&utm_medium=social&utm_campaign=ecs-architecture 21 comments programming
- A Thought Experiment: Using an ECS Outside of Game Engines http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/?utm_source=reddit&utm_medium=social&utm_campaign=ecs-architecture 45 comments rust
Linked pages
- RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West - YouTube https://m.youtube.com/watch?v=aKLntZcp27M 107 comments
- WebAssembly as a Platform for Abstraction · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/wasm-as-a-platform-for-abstraction/ 84 comments
- A Thought Experiment: Using the ECS Pattern Outside of Game Engines · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/ 76 comments
- GitHub - redox-os/orbtk: The Rust UI-Toolkit. https://github.com/redox-os/orbtk 28 comments
- Entity component system - Wikipedia http://en.wikipedia.org/wiki/Entity_component_system 23 comments
- GitHub - almindor/texel: ASCII Art and landscape editor https://github.com/almindor/texel 12 comments
- Ladder logic - Wikipedia https://en.wikipedia.org/wiki/Ladder_logic 6 comments
- https://crates.io/crates/specs 4 comments
- ECS back and forth https://skypjack.github.io/2019-02-14-ecs-baf-part-1/ 0 comments
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