- I'm working on a game in a flat-hierarchy team, it's our first commercial game, and we've made lots of mistakes. Here's my post-mortem on 4 months of production: many mistakes, some successes, and a ton of lessons. http://adrian.gaudebert.fr/blog/post/four-months-of-horizontal-game-production 15 comments gamedev
Linked pages
- 37signals — Long Thoughts https://basecamp.com/guides/group-chat-problems 11 comments
- Designing A Production Process: Part 1 — Ryan Darcey http://www.ryandarcey.com/making-moves/2016/6/30/designing-a-production-process-part-1 10 comments
- How To Market Your Indie Game: A 10 Step Plan – How To Market A Game https://howtomarketagame.com/2021/07/12/how-to-market-your-indie-game-a-10-step-plan/ 3 comments
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