- Earlier this year my associate and I created Arpentor Studio, our own indie games studio. Here are the 5 steps we followed to get there. Hope that proves helpful to others around here! http://adrian.gaudebert.fr/blog/post/starting-a-game-studio 2 comments gamedev
- Here's how I did market research for my next game for Steam http://adrian.gaudebert.fr/blog/post/how-i-did-my-market-research-on-steam 3 comments gamedev
- I'm working on a game in a flat-hierarchy team, it's our first commercial game, and we've made lots of mistakes. Here's my post-mortem on 4 months of production: many mistakes, some successes, and a ton of lessons. http://adrian.gaudebert.fr/blog/post/four-months-of-horizontal-game-production 15 comments gamedev
- A study of digital card games http://adrian.gaudebert.fr/blog/post/a-study-of-digital-card-games 3 comments gamedev