Rust recap for week 27/2023
From toNewsletter sent every monday with a recap of articles, projects and tutorials from previous week.
Articles #
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How to think about `async`/`await` in Rust 262 comments in 2 discussions
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Languages on the rise like Rust and Go are being quite vocal against inheritance and many engineers seem to agree. Why? And is it the fall of inheritance? 232 comments in 3 discussions
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Rust Doesn't Have Named Arguments. So What? 145 comments in 2 discussions
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Regex engine internals as a library 126 comments in 3 discussions
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Bevy 0.11 115 comments in 2 discussions
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Confused about clippy's or_fun_call lint 77 comments in 5 discussions
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The magic of dependency resolution 65 comments in 2 discussions
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Deref Confusion 65 comments in 2 discussions
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Bevy XPBD: A physics engine for the Bevy game engine 49 comments in 3 discussions
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Let else will finally be formatted by rustfmt soon 25 comments in 1 discussion
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Announcing regex-lite (similar to the regex crate, but more lightweight) 24 comments in 1 discussion
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Ubiquity (v0.3.0) - I made a cross-platform markdown editor to learn some Rust. It uses Yew, Tauri, Tailwind and DaisyUI. Currently available on Windows, Linux and the web. 21 comments in 1 discussion
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axo blog - Not every developer wants to be a web developer: Hello oranda! 16 comments in 2 discussions
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rustc_codegen_gcc: Progress Report #24 16 comments in 1 discussion
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Learning to learn Rust 14 comments in 1 discussion
Releases #
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SQLx 0.7 released! Offline mode usability improvements, performance fixes and major upgrades across the board! 68 comments in 3 discussions
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Boa JavaScript Engine v0.17 released 21 comments in 1 discussion
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Lemmy 0.18.1 released with major performance improvements in the Rust server code 12 comments in 1 discussion
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blight 0.6.0 released - A Linux backlight CLI utility/library 7 comments in 2 discussions
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Tor: Arti 1.1.6 is released: Now you can connect* to Onion Services!
Projects #
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Cargo-semver-checks: Scan your Rust crate for semver violations 114 comments in 1 discussion
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Announcing concoct UI alpha 4: New compiler macro and snapshot state 86 comments in 13 discussions
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How to minimize Rust binary size 81 comments in 3 discussions
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Subrc: a pointer to a descendant member of a reference counted pointer (`Rc`) 37 comments in 1 discussion
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BurntSushi/rebar: A biased barometer for gauging the relative speed of some regex engines on a curated set of tasks 29 comments in 3 discussions
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Chess implemented entirely in the Typescript (and Rust) type systems. 26 comments in 2 discussions
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adaszko/complgen: Generate {bash,fish,zsh} completions from a single EBNF-like grammar 26 comments in 2 discussions
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Introducing the "Rust Interview Handbook" - Your Go-To Resource for Rust Interview Success! 💪 14 comments in 1 discussion
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Bld v0.2 7 comments in 1 discussion
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Is this good repository structuring? 4 comments in 1 discussion
Videos #
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[Humor] "Interview with Senior Rust Developer in 2023" (Video) 65 comments in 6 discussions
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Working on a colony-sim game inspired by Majesty, RimWorld, and The Kingdom. Here is an early progress on construction mechanics that combines auto-tiling brush, sprite layers, and prefabs loaded from LDtk. 12 comments in 1 discussion
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Tired of Steam, i made my own game launcher :P 10 comments in 2 discussions
This is an archived issue from the Rust newsletter.