Rust recap for week 13/2022
From toNewsletter sent every monday with a recap of articles, projects and tutorials from previous week.
Articles #
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[RFC] Lifetime annotations for C++ - Clang Frontend 238 comments in 4 discussions
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Why Rust mutexes look like they do 187 comments in 4 discussions
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Zulip 5.0: Threaded open-source team chat 96 comments in 3 discussions
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When not to use Rust? 89 comments in 1 discussion
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Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale 81 comments in 6 discussions
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Progress Report #10: rustc_codegen_gcc can now bootstrap rustc! 73 comments in 2 discussions
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High Assurance Rust - High Assurance Rust: Developing Secure and Robust Software 69 comments in 4 discussions
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New version of rulex, a new, portable, regular expression language, with tons of new features! 66 comments in 2 discussions
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I thought cloning RC creates just another pointer to the wrapped value? 65 comments in 3 discussions
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Oxide on My Wrist: Hubris on PineTime was the best worst idea 58 comments in 3 discussions
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dyn*: can we make dyn sized? 57 comments in 1 discussion
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oxide.ts - Big update to my Rust-inspired Option/Result library for TypeScript 56 comments in 2 discussions
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Porting the Slint UI Toolkit to a Microcontroller with 264K RAM 49 comments in 4 discussions
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Rust in /r/place 44 comments in 1 discussion
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tracing-actix-web equivalent for axum/tower 41 comments in 2 discussions
Releases #
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Helix editor 22.03 released! 77 comments in 5 discussions
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cargo-edit v0.9 released! 38 comments in 2 discussions
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[Announcement] Databend v0.7.0 Released! 9 comments in 1 discussion
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Strict provenance: a teachable memory model (experiment) for Rust 4 comments in 1 discussion
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New version of rust-metasploit has been released! 4 comments in 1 discussion
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lewp-html v0.2.0 released - Use full algorithmic power for your HTML creation without mixing languages 2 comments in 1 discussion
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I finally managed to release an *absurdly* short alpha version of Devil's Emergence, a Touhou fangame written in Rust! (Placeholder content and memory safety abound!) 2 comments in 1 discussion
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Uutils / coreutils: Coreutils rewritten in rust version 0.0.13 released
Projects #
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Melody + Babel and NodeJS 609 comments in 11 discussions
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difftastic - a diff that understands syntax 403 comments in 8 discussions
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Is there anything like this in Rust? 263 comments in 6 discussions
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zee: A modern text editor for the terminal written in Rust 133 comments in 3 discussions
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RepliByte - a tool to synchronize your cloud databases and hide sensitive data 🛡 113 comments in 10 discussions
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"Surpassing" Go & the near-future of Rust: in what domains will Rust succeed? 96 comments in 3 discussions
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A `goto` implementation for Rust 93 comments in 1 discussion
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create-rust-app: now supports s3-compatible object stores 79 comments in 11 discussions
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Call for Help - Open Source Datom/EAV/Fact database in Rust. 52 comments in 3 discussions
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Gradio with Rust Support. Useful? 45 comments in 6 discussions
Videos #
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Bevy Game Engine Tutorial 10 comments in 1 discussion
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How to embed Rust into your Node.js Application 7 comments in 1 discussion
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Far from finished but here's our 🦀-Terrain Tool ⛰ where you 'paint' layers of rocks and soil, then sculpt it using hydraulic and thermal erosion! 5 comments in 1 discussion
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Rust wgpu graphics programming tutorial: YouTube Video Series (5)
This is an archived issue from the Rust newsletter.