C & C++ recap for week 34/2022
From toNewsletter sent every monday with a recap of articles, projects and tutorials from previous week.
Articles #
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WG21, aka C++ Standard Committee, August 2022 Mailing 479 comments in 12 discussions
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Is optimizing functions easier when it inline? 440 comments in 11 discussions
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Ushering out strlcpy() - removing strlcpy from the linux kernel 158 comments in 2 discussions
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What is the “vector pessimization”? 75 comments in 2 discussions
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A General Overview of What Happens Before main() 71 comments in 3 discussions
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How to make Flappy Bird with C++ 47 comments in 1 discussion
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C++ Expression Templates: Eigen, Blaze, Fastor, Armadillo & XTensor (2020) 29 comments in 2 discussions
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Design Patterns In C++ 27 comments in 1 discussion
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Introducing Beta of userver, an Open-Source Framework for IO-bound Services 14 comments in 1 discussion
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bool - the simplest type? - Meeting C++ blog 11 comments in 1 discussion
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cpp-lazy 5.0.0, an iterator library with lazy evaluation 11 comments in 1 discussion
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Accessing WebAssembly reference-typed arrays from C++ 10 comments in 1 discussion
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What does floor() do to a pointer? 6 comments in 1 discussion
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Catching sanitizer errors programmatically 5 comments in 2 discussions
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Palantir Post Mortem 5 comments in 1 discussion
Releases #
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Just released an update for my single-header C++ enum library providing strongly typed, statically allocated, arbitrarily large bitwise masks off of enums - the update adds support for inheriting and extending enums, I use this extensively in both my engine and game 44 comments in 3 discussions
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Xmake v2.7.1 Released, Better C++ Modules Support · xmake-io/xmake Wiki 42 comments in 1 discussion
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xmake v2.7.1 release 8 comments in 1 discussion
Projects #
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A cross-platform solution to get hardware informations using C++ 76 comments in 2 discussions
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A polymorphic memory resource which suits well for real-time applications. 35 comments in 1 discussion
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C Data Strucutres 28 comments in 1 discussion
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CodeCounter written in C 12 comments in 1 discussion
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I now have a minimalistic server 6 comments in 1 discussion
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I've wrote some C++ code to serialize partially. 4 comments in 1 discussion
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Artificial Life: Generate complex self organizing patterns with a very simple code base (Source: C++ & JavaScript) 4 comments in 2 discussions
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asyncgi - an asynchronous FastCGI web microframework for C++17 3 comments in 1 discussion
Videos #
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When not managing the lifetime of a pointer, should I take a raw pointer or weak_ptr ? 179 comments in 4 discussions
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Arvid Norberg: What C++ engineers can learn from Rust 26 comments in 1 discussion
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Build KDE software using VS Code 7 comments in 1 discussion
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3D software renderer in archaic C running on 68000 processor [with source] 6 comments in 1 discussion
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EP0068 - Alpha Blending (!) and configurable debug key - Making a video game from scratch in C 6 comments in 1 discussion
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Embedded Logging Case Study: From C to Shining C++ 5 comments in 1 discussion
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C++ Weekly: Analyzing and Improving Build Times 5 comments in 1 discussion
This is an archived issue from the C & C++ newsletter.