Hacker News
- Starting up /r/shaders as a subreddit to focus on everything shader-related (examples, tutorials, etc). Would love for some of you to join us there! http://relativitygame.com/ 15 comments gamedev
- How can I compile a shader at runtime? https://www.shadertoy.com/ 4 comments unity3d
- Toon water shader waves https://cdn.cloudflare.steamstatic.com/steam/apps/688420/ss_8c3675db0a388f3717e530c93d0db27f526a5c0a.1920x1080.jpg?t=1655468673 11 comments unity3d
- Great News ! Unreal Engine developers confirmed to be working on resolving shader compilation stutter for pc games None 15 comments linux_gaming
- a triangle shader program issue https://github.com/Hilal-Almoqbali/Learn-OpenGL/blob/master/test/main.cc 9 comments opengl
- I love Water shader https://etpa.itch.io/rewinder 2 comments unity3d
- Rust shaders on the web https://shadered.org/blog?id=4 20 comments rust
- Why your 2D game needs a hair shader https://kaetjaatyy.github.io/2020/11/17/hairshader.html 8 comments gamedev
- Physical Map of India enriched with 3D relief shader (with Details) https://www.reddit.com/gallery/js6nhs 5 comments india
- Space Picture dont to try a new shader https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a013bd5-6175-403d-979d-2d09df8adfb3/de11gnf-73e8f42c-a461-4f9a-b3e3-8716457b789f.png/v1/fill/w_1280,h_720,q_80,strp/space_by_ironduck_de11gnf-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD03MjAiLCJwYXRoIjoiXC9mXC8zYTAxM2JkNS02MTc1LTQwM2QtOTc5ZC0yZDA5ZGY4YWRmYjNcL2RlMTFnbmYtNzNlOGY0MmMtYTQ2MS00ZjlhLWIzZTMtODcxNjQ1N2I3ODlmLnBuZyIsIndpZHRoIjoiPD0xMjgwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.xpIsO11Jc-O_u_C24u9KWmzNG_K_dBN13w7R5y_O94U 3 comments blender
- RADV ACO Can Now Handle More Shaders With Mesa 20.1-devel https://www.phoronix.com/scan.php?page=news_item&px=RADV-ACO-TES-Control-Eval 6 comments linux_gaming
- How do I go about making a shader for a bio-luminescent ocean? https://www.reddit.com/r/shaders/comments/dvx2pa/help_how_do_i_go_about_making_a_shader_for_a/ 3 comments gamedev
- Free HLSL Shader Tutorial Videos https://www.reddit.com/r/gamedev/comments/d67pz4/free_hlsl_shader_tutorial_videos/ 7 comments gamedev
- Re-creating the iconic Anime Cel Shader from Guilty Gear Xrd in Blender https://www.reddit.com/r/gamedev/comments/d502w9/recreating_the_iconic_anime_cel_shader_from/ 23 comments gamedev
- ACO now supports Vertex Shaders https://twitter.com/plagman2/status/1156042924691357696?s=21 74 comments linux_gaming
- Godot Engine - Major update for Visual Shaders in Godot 3.2 https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2 5 comments gamedev
- Is there anyway to "save" the output of a 2D shader including the lighting, maps, etc. applied? https://www.reddit.com/r/gamedev/comments/am3mdh/is_there_anyway_to_save_the_output_of_a_2d_shader/ 12 comments gamedev
- Introducing Shader Playground : sort of like Compiler Explorer but for shading languages http://timjones.io/blog/archive/2018/05/19/introducing-shader-playground 4 comments programming
- New book series on 2D shader development by Francisco Tufró https://www.2dshaders.com 21 comments gamedev
- The Drive Home - A night drive shader https://www.shadertoy.com/view/mdfbrx 9 comments gamedev
- Would it be easier to learn unity or opengl than to figure out shaders in game maker studio? https://www.reddit.com/r/gamedev/comments/6xd856/would_it_be_easier_to_learn_unity_or_opengl_than/ 4 comments gamedev
- OpenGL 4.6 Released With Vulkan/SPIR-V Ingestion, Parallel Shader Compiles & Finally AF http://www.phoronix.com/scan.php?page=article&item=gl46-spirv-parallel-shad&num=1 10 comments linux_gaming
- How do I learn shaders https://www.reddit.com/r/gamedev/comments/6nsopq/how_do_i_learn_shaders/ 57 comments gamedev
- Comic Shader Questions; Guilty Gear Xrd Rev 2 with Unreal Engine https://www.reddit.com/r/gamedev/comments/6f4jsk/comic_shader_questions_guilty_gear_xrd_rev_2_with/ 3 comments gamedev
- Shader deep-dive #3: Obtaining an animated look from a hand-drawn image http://semispher.es 8 comments gamedev
- RadeonSI OpenGL Shader Cache Now Available http://www.phoronix.com/scan.php?page=news_item&px=RadeonSI-Shader-Cache-Progress 21 comments linux_gaming
- Breakout clone using only a pixel shader for the game logic https://www.shadertoy.com/view/mddgzf# 11 comments gamedev
- NVIDIA 378.09 Driver Adds Multi-Threaded GLSL Shader Compilation, Vulkan Extensions http://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-378.09-Beta-Linux 28 comments linux_gaming
- Merry Christmas, All my Gumroad shaders and products are free today! https://gumroad.com/texasfunk101 5 comments blender
- A quick write-up on a fire shader I made in Unity. https://duffy-dev.com/2016/05/29/making-fire/ 5 comments gamedev
- Is the per-fragment pipeline run after the frag shader? http://en.wikibooks.org/wiki/GLSL_Programming/Per-Fragment_Operations 6 comments opengl
- alpha not changing transparency of object using glsl shader? http://stackoverflow.com/questions/30157901/alpha-not-changing-using-glsl-shader 4 comments opengl
- Seamless fully procedural space-to-surface flight in just one fragment shader (+code) https://www.shadertoy.com/view/4tjgrh 3 comments programming
- NodeFlex and ShaderFlex: From logic nodes to shader code http://www.shaderplay.com/products/shaderflex/overview/overview.html 37 comments gamedev
- I wrote a tool to compare generated assembly from HLSL to help optimise shaders. http://www.hlsl.co.uk/blog/2014/10/1/hlsl-shader-assembly-comparison-tool 8 comments gamedev
- Tired of making 6 nodes for a basic shader? Then I've got something for you! http://jtheninja.wordpress.com/2014/09/27/blender-cycles-simple-pbr-shader/ 5 comments blender
- NPR vertex shaders in modern OpenGL for cartoon drawing http://research.cs.wisc.edu/graphics/Gallery/NPRQuake/howdWeDoIt.html 4 comments opengl
- My Game-ready FN-P90! Rendered using Xoliul's 3D Max shader http://minus.com/mgbakf6nc#1 10 comments gamedev
- Joe's Blog: An intro to modern OpenGL. Chapter 2.2: Shaders http://duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-2.2:-shaders.html 36 comments programming