Hacker News
- Clojure Linear Algebra Refresher – Matrix Transformations http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-Matrix-Transformations 3 comments
- Clojure Linear Algebra Refresher (3) – Matrix Transformations http://dragan.rocks/articles/17/Clojure-Linear-Algebra-Refresher-3-Matrix-Transformations 2 comments
- Efficient transformation of Adjacency Matrix using cache optimized C++ code https://medium.com/@karim_ouda/efficient-transformation-of-adjacency-matrix-using-cache-optimized-c-code-e41327d88618 3 comments
- From Dystopia to Utopia: The Transformation of the Matrix in Neo Metropolis https://www.kenroygeorge.com/articles/from-dystopia-to-utopia-the-transformation-of-the-matrix-in-neo-metropolis 2 comments
- LLM.int8(): 8-Bit Matrix Multiplication for Transformers at Scale (2022) https://arxiv.org/abs/2208.07339 23 comments
- The sad state of browser matrix transforms http://atirip.com/2015/03/17/sorry-sad-state-of-matrix-transforms-in-browsers/ 28 comments
- Estimating the Homography Matrix with the Direct Linear Transform (DLT) https://medium.com/@insight-in-plain-sight/estimating-the-homography-matrix-with-the-direct-linear-transform-dlt-ec6bbb82ee2b 5 comments computervision
- How To Use The Eisenhower Decision Matrix To Transform Your Productivity http://www.habitnest.com/eisenhower-decision-matrix/ 7 comments productivity
- Matrix Transform http://xkcd.com/c184.html 3 comments reddit.com
- The Matrix: Resurrections Getting Transforming NFT Avatars https://comicbook.com/movies/news/the-matrix-resurrections-getting-transforming-nft-avatars/ 15 comments cryptocurrency
- Why is 4-dimensional matrix multiplication used for transforming vertices as opposed to just adding two 3-dimensional matrices? https://youtu.be/vQ60rFwh2ig 42 comments graphicsprogramming
- The sad state of matrix transforms in browsers http://atirip.com/2015/03/17/sorry-sad-state-of-matrix-transforms-in-browsers/ 9 comments firefox
- Need help with matrix transformations [OpenGL 4.1][C] http://www.opengl-tutorial.org 9 comments opengl
- I made a video on the topic of 3D transformation matrix multiplication - so maybe this is useful for improving your understanding the math behind it. https://www.youtube.com/watch?v=ftDb1cVcxN4 6 comments graphicsprogramming
- I made a video on the topic of 3D transformation matrix multiplication - so maybe this is useful for improving your understanding the math behind it. https://www.youtube.com/watch?v=ftDb1cVcxN4 2 comments opengl
- Slight confused on the matrix multiplication setup for transformer's attention http://peterbloem.nl/blog/transformers 3 comments learnmachinelearning
- 3D Game Tutorial in C++ from scratch - Part 10: Creating 3D Engine - Transform Matrix - SourceCode on GitHub https://youtu.be/7WlAIwd-jGk 4 comments gamedev
- 3D Game Tutorial in C++ from scratch - Part 10: Creating 3D Engine - Transform Matrix - SourceCode on GitHub https://youtu.be/7WlAIwd-jGk 11 comments programming
- Blog Post: What's the difference between a perspective transform, homography matrix, essential matrix, and a fundamental matrix? https://github.com/vivekseth/blog-posts/tree/master/Difference-between-perspective-transform-homography-essential-matrix-fundamental-matrix 4 comments computervision
- Interactive 3D simulator program that shows the Matrix Transformations? http://demonstrations.wolfram.com/ForwardKinematics/ 5 comments robotics
- 3D Matrix transformation question - rotating locations around some point https://www.reddit.com/r/gamedev/comments/4mn9ly/3d_matrix_transformation_question_rotating/ 8 comments gamedev
- How would I prove the Jacobian matrix is the unique linear transformation for a multivariable function that satisfies the definition of total differentiability? http://www.math.toronto.edu/courses/mat237y1/20199/notes/Chapter2/S2.1.html 6 comments math
- Why do my vec4 vertices transformed by my mat4 MVP matrix have a non-zero z component? https://github.com/ebsaway/ClosureChess 5 comments opengl
- [X-Post /r/learnprogramming] Transformation matrix VBO starts at wrong matrix after changing mesh https://gist.github.com/Stickman67/5199ee30178be315f0f2ba11a8236764 6 comments opengl