Hacker News
- Fun with convex polygons http://www.wildbunny.co.uk/blog/2012/03/29/fun-with-convex-polygons/ 7 comments
- Fun with convex polygons http://www.wildbunny.co.uk/blog/2012/03/29/fun-with-convex-polygons/?v=0 12 comments
- How I made $500/month from blog micro-transactions http://www.wildbunny.co.uk/blog/2012/01/19/blog-micro-transactions-a-follow-up/ 4 comments
- Learn How to make Angry Birds http://www.wildbunny.co.uk/blog/2011/05/12/how-to-make-angry-birds-part-1/ 24 comments
- Physics Engines for Dummies http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ 14 comments
- What is your preferred method for handling 2D physics? http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies 5 comments gamedev
- Algorithmic trading with bitcoin - part 1 http://www.wildbunny.co.uk/blog/2014/06/11/algorithmic-trading-with-bitcoin-part-1/?v=0 38 comments programming
- Hacking the monolithic entity system in games http://www.wildbunny.co.uk/blog/2014/04/09/hacking-the-monolithic-entity-system/?v=1 7 comments programming
- Pixel artist here! Would anyone be interested in a themed-monthly pack of basic game art for your game? http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/ 73 comments gamedev
- can someone explain collision detection like i'm five? http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/ 14 comments learnprogramming
- Algorithmic trading for dummies - part 2! http://www.wildbunny.co.uk/blog/2013/04/17/algorithmic-trading-for-dummies-part-2/?v=0 11 comments programming
- Algorithmic trading for dummies http://www.wildbunny.co.uk/blog/2013/03/15/algorithmic-trading-for-dummies/?v=1 98 comments programming
- 10 steps to becoming a better programmer http://www.wildbunny.co.uk/blog/2012/11/01/10-steps-to-becoming-a-better-programmer/ 2 comments programming
- Thinking out loud about internal edges in 2D collision detection http://www.wildbunny.co.uk/blog/2012/10/31/2d-polygonal-collision-detection-and-internal-edges/ 14 comments programming
- How to make a multi-player game, part 1 http://www.wildbunny.co.uk/blog/2012/10/09/how-to-make-a-multi-player-game-part-1/ 20 comments programming
- Composing in game music - retro style! http://www.wildbunny.co.uk/blog/2012/05/15/composing-in-game-music/ 3 comments gamedev
- Implementing a wrap-around world! http://www.wildbunny.co.uk/blog/2012/04/13/implementing-a-wrap-around-world/?v=0 11 comments gamedev
- The physics behind rolling http://www.wildbunny.co.uk/blog/2012/04/02/the-physics-of-rolling/ 7 comments gamedev
- Fun with convex polygons! http://www.wildbunny.co.uk/blog/2012/03/29/fun-with-convex-polygons/ 8 comments gamedev
- Accepting PayPal in games http://www.wildbunny.co.uk/blog/2012/03/20/accepting-paypal-in-games/ 8 comments programming
- Accepting PayPal in games http://www.wildbunny.co.uk/blog/2012/03/20/accepting-paypal-in-games/ 12 comments gamedev
- Designing a retro pixel-art tile-set http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/?v=0 23 comments gamedev
- Vector maths - a primer for game programmers http://www.wildbunny.co.uk/blog/vector-maths-a-primer-for-games-programmers/ 39 comments gamedev
- Vector maths - a primer for games programmers http://www.wildbunny.co.uk/blog/vector-maths-a-primer-for-games-programmers/ 48 comments programming
- Free advert for your game on my blog for one month http://www.wildbunny.co.uk/blog/2012/01/26/i-want-to-help-fellow-developers/ 13 comments gamedev
- For the absolute beginner: How to make games http://www.wildbunny.co.uk/blog/2012/01/06/how-to-make-games/ 16 comments gamedev
- The horror of Ladders and the joy of AI in a 2d platform game http://www.wildbunny.co.uk/blog/2011/12/20/how-to-make-a-2d-platform-game-part-3-ladders-and-ai/ 15 comments programming
- Collision detection in a 2d platform game - part 2 (cross-post) http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/ 6 comments gamedev
- Collision detection in a 2d platform game - part two of a series http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/ 36 comments programming
- How to make a 2d platform game - part 1 http://www.wildbunny.co.uk/blog/2011/12/11/how-to-make-a-2d-platform-game-part-1/ 6 comments gamedev
- How to make Angry Birds - pt2! http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2 19 comments gamedev
- How to make Angry Birds - pt2! http://www.wildbunny.co.uk/blog/2011/06/07/how-to-make-angry-birds-part-2/ 21 comments programming
- How to make Angry Birds (pt1)! http://www.wildbunny.co.uk/blog/2011/05/12/how-to-make-angry-birds-part-1/ 28 comments gamedev
- Collision Detection for Dummies! http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ 20 comments gamedev
- Collision Detection for Dummies! http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ 21 comments programming
- Blog micro-transations - a valid business model? http://www.wildbunny.co.uk/blog/2011/04/10/blog-micro-transactions-a-viable-business-model/ 6 comments gamedev
- Physics engines for dummies http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ 6 comments coding
- Physics engines for dummies! http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ 12 comments gamedev
- Physics engines for dummies! http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ 72 comments programming
- Speculative Contacts: A better approach to a continuous collision system. http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/ 5 comments gamedev