Hacker News
- Debunking that C++ is faster and safer than Rust https://www.viva64.com/en/b/0733/ 81 comments
- Amazon Lumberyard: A Scream of Anguish https://www.viva64.com/en/b/0574/ 54 comments
- The First Bug on Mars http://www.viva64.com/en/b/0462/ 9 comments
- We continue checking Microsoft open source projects: analysis of PowerShell http://www.viva64.com/en/b/0447/ 35 comments
- We found over 10000 bugs in various open source projects http://www.viva64.com/en/b/0421/ 79 comments
- Criticizing the Rust Language, and Why C/C++ Will Never Die http://www.viva64.com/en/b/0324/ 83 comments
- Can We Trust the Libraries We Use? http://www.viva64.com/en/b/0271/ 53 comments
- The Quality of Embedded Software, or the Mess Has Happened http://www.viva64.com/en/a/0083/ 55 comments
- The reasons why 64-bit programs require more stack memory http://www.viva64.com/en/b/0069/ 2 comments
Lobsters
- Top 10 C# projects errors found in 2016 by PVS-Studio Team https://www.viva64.com/en/b/0480/ 5 comments dotnet
- Linux Kernel, tested by the Linux-version of PVS-Studio http://www.viva64.com/en/b/0460/ 6 comments osdev
- Why using finalizers in C# is a bad idea http://www.viva64.com/en/b/0437/ 9 comments dotnet
- A space Ada error: $ 370.000.000 for an integer overflow http://www.viva64.com/en/b/0426/ 3 comments ada
- We found over 10000 bugs in various open source projects http://www.viva64.com/en/inspections/ 5 comments opensource
- Oh Bender Bugs http://www.viva64.com/en/b/0389/ 9 comments opensource
- Analyzing the GTK+ Cross-Platform Widget Toolkit with PVS-Studio http://www.viva64.com/en/b/0383/ 8 comments linux
- Another game engine, Xenko, analyzed by the PVS-Studio team http://www.viva64.com/en/a/0084/ 7 comments gamedev
- Does it make sense to use PVS-Studio static code analyzer, if we already have ReSharper? http://www.viva64.com/en/b/0373/ 4 comments dotnet
- Analysis of Microsoft Code Contracts http://www.viva64.com/en/b/0361/ 11 comments csharp
- How fast is Rust code? http://www.viva64.com/en/b/0324/ 65 comments rust
- Hello, Is That FreeSWITCH? Then We're Coming to Check You! (PVS-Studio) http://www.viva64.com/en/b/0351/ 3 comments opensource
- Problems are found in the Firmware Interface for Intel Galileo http://www.viva64.com/en/b/0326/ 6 comments programming
- Analysis of Haiku Operating System (BeOS Family) by PVS-Studio. Part 1 http://www.viva64.com/en/b/0317/ 6 comments haikuos
- Null Pointer Dereferencing Causes Undefined Behavior http://www.viva64.com/en/b/0306/ 13 comments cpp
- The Unicorn Getting Interested in KDE http://www.viva64.com/en/b/0283/ 20 comments kde
- PVS-Studio: Analyzing PHP http://www.viva64.com/en/b/0277/ 19 comments programming
- Firefox Easily Analyzed by PVS-Studio Standalone http://www.viva64.com/en/b/0262/ 7 comments opensource
- The Last Line Effect http://www.viva64.com/en/b/0260/ 112 comments programming
- Analyzing Source SDK Project http://www.viva64.com/en/b/0229/ 18 comments programming
- Trying to Sell PVS-Studio to Google, or New Bugs in Chromium http://www.viva64.com/en/b/0225/ 14 comments programming
- Checking VirtualDub http://www.viva64.com/en/b/0220/ 9 comments programming
- This time we will discuss virtual inheritance in C++ and find out why one should be very careful using it http://www.viva64.com/en/b/0204/ 18 comments cpp
- Why Windows 8 drivers are buggy http://www.viva64.com/en/b/0199/ 13 comments cpp
- Why Windows 8 drivers are buggy http://www.viva64.com/en/b/0199/ 108 comments programming
- Microsoft Security Essentials / Windows Defender anti-virus kills Visual C++ preprocessor http://www.viva64.com/en/b/0180/ 7 comments cpp
- A database of errors detected by PVS-Studio is available on website http://www.viva64.com/en/examples/ 3 comments cpp
- Analyzing the Quake III Arena GPL project http://www.viva64.com/en/b/0130/ 17 comments gamedev
- 91 bugs in open-source porjects http://www.viva64.com/en/a/0077/#ID0EBUAK 4 comments opensource
- How to make fewer errors at the stage of code writing. Part N1 http://www.viva64.com/en/a/0070/ 25 comments programming