Hacker News
- Scratchapixel 4.0, Learn Computer Graphics Programming https://www.scratchapixel.com/index.html 54 comments
- Area Lights: Mathematical Fondations https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-lighting/introduction-to-lighting-area-lights-theory.html 2 comments
- Mathematical Foundations of Monte Carlo Methods https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-mathematical-foundations 8 comments
- Bézier Curves and Surfaces: The Utah Teapot https://www.scratchapixel.com/lessons/advanced-rendering/bezier-curve-rendering-utah-teapot 7 comments
- Learn Computer Graphics from Scratch http://www.scratchapixel.com/ 2 comments
- Scratchapixel 4.0 https://www.scratchapixel.com/index.html 4 comments graphicsprogramming
- RTE Issue - Reflection is brighter than light source https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 3 comments graphicsprogramming
- Scratchapixel online book on Volume Rendering https://www.scratchapixel.com/lessons/3d-basic-rendering/volume-rendering-for-developers/intro-volume-rendering.html 9 comments graphicsprogramming
- Projection Matrix Normalization Question https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 8 comments opengl
- Exact memory layout of mat4 and how to make a projection matrix? https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 6 comments opengl
- Accelerating Ray-Tracing with dynamic geometry? https://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/bounding-volume 10 comments graphicsprogramming
- (Perspective matrix) What is the use of retaining z values in the matrix? https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 8 comments graphicsprogramming
- Matrix Multiplication confusion (row order vs column order) https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/geometry/row-major-vs-column-major-vector 9 comments graphicsprogramming
- Scratchapixel 2.0 — Computer Graphics From Scratch https://www.scratchapixel.com/ 4 comments programming
- Once you've graduated and found a job, where do you go? How do you stay on your toes? http://www.scratchapixel.com/images/upload/ray-tracing-refresher/rt-whitted.png? 16 comments compsci
- Scratchapixel http://www.scratchapixel.com/ 3 comments gamedev