Hacker News
- Summer interns realized how crappy their code was http://www.schibsted.pl/2015/09/summer-interns-realized-how-crappy-their-code-was/ 2 comments
- To build or not to build - refactoring towards immutability https://www.schibsted.pl/blog/to-build-or-not-to-build-refactoring-towards-immutability/ 3 comments java
- Spring Boot and Dropwizard in microservices development http://www.schibsted.pl/blog/spring-boot-and-dropwizard-in-microservices-development/ 9 comments java
- How to use libgdx to implement deathmatch to 1979 arcade classic, Asteroids? http://www.schibsted.pl/blog/developing-lag-compensated-multiplayer-game-pt-3/ 3 comments gamedev
- Developing Lag Compensated Multiplayer Game, pt. 2: setting up the server http://www.schibsted.pl/blog/back-end/developing-lag-compensated-multiplayer-game-pt-2/ 3 comments gamedev
- How to make XML-generating code more readable with Kotlin extensions and lambdas http://www.schibsted.pl/blog/back-end/readable-xml-kotlin-extensions/ 5 comments programming
- Dependency injection in Play Framework using Scala http://www.schibsted.pl/2016/04/dependency-injection-play-framework-scala/ 10 comments scala