Hacker News
- The Shunting-Yard Algorithm (2011) https://www.reedbeta.com/blog/the-shunting-yard-algorithm/ 21 comments
- Hash Functions for GPU Rendering https://www.reedbeta.com/blog/hash-functions-for-gpu-rendering/ 8 comments
- Making Your Own Container Compatible with C++20 Ranges https://www.reedbeta.com/blog/ranges-compatible-containers/ 10 comments
- Data-Oriented Hash Table http://www.reedbeta.com/blog/2015/01/12/data-oriented-hash-table/ 9 comments
- Antialiasing: To Splat or Not http://www.reedbeta.com/blog/2014/11/15/antialiasing-to-splat-or-not/ 9 comments
Lobsters
- The Shunting-Yard Algorithm (2011) https://www.reedbeta.com/blog/the-shunting-yard-algorithm/ 4 comments plt
- Making Your Own Container Compatible With C++20 Ranges https://www.reedbeta.com/blog/ranges-compatible-containers/ 18 comments cpp
- Mesh Shader Possibilities – Nathan Reed’s coding blog http://www.reedbeta.com/blog/mesh-shader-possibilities/ 20 comments hardware
- Depth precision visualized http://www.reedbeta.com/blog/2015/07/03/depth-precision-visualized/ 4 comments programming
- On Vector Math Libraries http://www.reedbeta.com/blog/2013/12/28/on-vector-math-libraries/ 19 comments coding
- Antialiasing: To Splat Or Not http://www.reedbeta.com/blog/2014/11/15/antialiasing-to-splat-or-not/ 12 comments programming
- On Vector Math Libraries http://www.reedbeta.com/blog/2013/12/28/on-vector-math-libraries/ 15 comments cpp
- On Vector Math Libraries http://www.reedbeta.com/blog/2013/12/28/on-vector-math-libraries/ 6 comments programming