Hacker News
- Datastructure APIs in C++ https://www.randygaul.net/2020/02/01/datastructure-apis-in-c/ 8 comments
- I hate the C++ keyword auto http://www.randygaul.net/2015/12/06/i-hate-the-c-keyword-auto/ 68 comments
- Writing a Game Engine in 2017 http://www.randygaul.net/2017/02/24/writing-a-game-engine-in-2017/ 34 comments gamedev
- Writing a Game Engine in 2017 http://www.randygaul.net/2017/02/24/writing-a-game-engine-in-2017/ 166 comments programming
- How do you managing Scenes with a DOD approach? http://www.randygaul.net/2013/05/05/data-oriented-design-starting-up/ 9 comments gamedev
- Essentials of Software Engineering – With a Game Programming Focus http://www.randygaul.net/2016/05/01/essentials-of-software-enginer-with-a-game-programming-focus/ 13 comments cpp
- Interactive Splines - Use them! http://www.randygaul.net/2015/05/20/interactive-cubic-bezier-splines/ 9 comments gamedev
- thatgamecompany Internship Success Story - Small Words of Advice http://www.randygaul.net/2014/03/10/thatgamecompany-internship/ 8 comments gamedev
- Blog Series on Custom Engine Dev (C++) - SEL Engine http://www.randygaul.net/projects-open-sources/game-engine-sel/ 20 comments gamedev
- Best Spatial Partitioning : Dynamic AABB Tree http://www.randygaul.net/2013/08/06/dynamic-aabb-tree/ 26 comments gamedev
- How to Create a Custom 2D Physics Engine (four-part tutorial series) http://www.randygaul.net/2013/01/06/game-programming-primer/ 26 comments gamedev
- Just Open Sourced C++ Physics Engine http://www.randygaul.net/impulse-engine/ 31 comments gamedev
- Started a series: Custom Physics Engine (C++) http://www.randygaul.net/2013/03/27/game-physics-engine-part-1-impulse-resolution/ 18 comments gamedev