Hacker News
- The Big List of Game Postmortems - from indie to AAA http://www.pixelprospector.com/the-big-list-of-postmortems/ 8 comments
- The Big List of Game Making Tools http://www.pixelprospector.com/the-big-list-of-game-making-tools/ 7 comments gamedev
- Where to find a well curated game asset *pack*? http://www.pixelprospector.com/ 4 comments gamedev
- Everything you need to know about PIXEL ART, 60 of the finest tutorials and resources inside! http://www.pixelprospector.com/the-big-list-of-pixel-art-tutorials 48 comments gamedev
- My thoughts on Marketing / getting coverage for your game. http://www.pixelprospector.com/the-big-list-of-indie-game-marketing/ 7 comments gamedev
- SNES sound effects http://www.pixelprospector.com/the-big-list-of-royalty-free-music-and-sounds-commercial-edition/ 15 comments gamedev
- I've just written a comprehensive piece called "How To Contact Press (And Increase Chances To Get Press Coverage" http://www.pixelprospector.com/how-to-contact-press/ 18 comments gamedev
- the Business side of going indie? (in the UK) http://www.pixelprospector.com/the-big-list-of-indie-game-business/ 17 comments gamedev
- On the subject of simple/readable/"cute" character design... Is there any theory and/or how-to's you know of? Purpose: I want to explore character design for real-time strategy games beyond Blizzard. I'd even settle for recommendations for games that best exemplify readable characters http://www.pixelprospector.com/the-big-list-of-game-design/ 17 comments gamedev
- The Ultimate Game Dev Resource List http://www.pixelprospector.com/indie-resources/ 20 comments gamedev