Hacker News
- Do not taunt happy fun branch predictor https://www.mattkeeter.com/blog/2023-01-25-branch/ 171 comments
- A neat XOR trick https://www.mattkeeter.com/blog/2022-12-10-xor/ 171 comments
- The Solid-State Register Allocator https://www.mattkeeter.com/blog/2022-10-04-ssra/ 11 comments
- From Oscilloscope to Wireshark: A UDP Story https://www.mattkeeter.com/blog/2022-08-11-udp/ 37 comments
- Antimony – computer-aided design tool from the Lisp machine parallel universe https://www.mattkeeter.com/projects/antimony/3/ 4 comments
- XMODEM in 2022 https://www.mattkeeter.com/blog/2022-05-31-xmodem/ 124 comments
- Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces (2020) https://www.mattkeeter.com/research/mpr/ 18 comments
- It Can Happen to You https://www.mattkeeter.com/blog/2021-03-01-happen/ 403 comments
- A multiplayer board game in Rust and WebAssembly http://www.mattkeeter.com/projects/pont/ 54 comments
- Compile-time version strings in CMake http://www.mattkeeter.com/blog/2018-01-06-versioning/ 14 comments
- Constraint Solver (2015) https://www.mattkeeter.com/projects/constraints/ 23 comments
- Ao is a tool for programmatic computer-aided design using Scheme http://www.mattkeeter.com/projects/ao/ 43 comments
- Interactive constraint solving in Haskell http://www.mattkeeter.com/projects/constraints/ 11 comments
- 2D Contouring in Haskell http://www.mattkeeter.com/projects/contours/ 3 comments
- Building a dataflow graph with Python http://www.mattkeeter.com/projects/graph/ 3 comments
- Antimony – A fresh look at CAD software http://www.mattkeeter.com/projects/antimony/3/ 119 comments
- Simulating squishy pixel-art spaceships on the GPU http://www.mattkeeter.com/projects/pixelsim/ 18 comments
Lobsters
- Do Not Taunt Happy Fun Branch Predictor https://www.mattkeeter.com/blog/2023-01-25-branch/ 10 comments assembly , performance
- A neat XOR trick https://www.mattkeeter.com/blog/2022-12-10-xor/ 8 comments performance
- The Solid-State Register Allocator https://www.mattkeeter.com/blog/2022-10-04-ssra/ 6 comments compilers
- XModem in 2022 https://www.mattkeeter.com/blog/2022-05-31-xmodem/ 12 comments networking
- Program synthesis with Z3 (2019) https://www.mattkeeter.com/projects/synthesis/ 11 comments programming
- Foxtrot is a fast viewer for STEP files https://www.mattkeeter.com/projects/foxtrot/ 2 comments graphics , plt
- It Can Happen to You https://www.mattkeeter.com/blog/2021-03-01-happen/ 21 comments c , performance
- Futureproof: a live editor for GPU shaders http://www.mattkeeter.com/projects/futureproof/ 4 comments graphics , zig
- Antimony http://www.mattkeeter.com/projects/antimony/3/ 10 comments graphics , release
- A Neat XOR Trick https://www.mattkeeter.com/blog/2022-12-10-xor/ 57 comments programming
- The Solid-State Register Allocator https://www.mattkeeter.com/blog/2022-10-04-ssra/ 18 comments programming
- The Solid-State Register Allocator https://www.mattkeeter.com/blog/2022-10-04-ssra/ 14 comments compilers
- Trivial JuMP model for teaching (non-linear) https://www.mattkeeter.com/projects/constraints/ 5 comments julia
- From Oscilloscope to Wireshark https://www.mattkeeter.com/blog/2022-08-11-udp/ 2 comments netsec
- From Oscilloscope to Wireshark - A UDP Story https://www.mattkeeter.com/blog/2022-08-11-udp/ 4 comments reverseengineering
- It Can Happen to You https://www.mattkeeter.com/blog/2021-03-01-happen/ 7 comments coding
- It Can Happen to You (On sscanf()'s quadratic performance footgun) https://www.mattkeeter.com/blog/2021-03-01-happen/ 17 comments c_programming
- It Can Happen to You (another case of O(n^2) sscanf parsing) https://www.mattkeeter.com/blog/2021-03-01-happen/ 274 comments programming
- Futureproof - Live editor for GPU shaders, built on Zig, Neovim, and WebGPU. https://www.mattkeeter.com/projects/futureproof/ 6 comments zig
- Pont: A board game in Rust + WebAssembly https://www.mattkeeter.com/projects/pont/ 12 comments rust
- numeric constraint solving https://www.mattkeeter.com/projects/constraints/ 3 comments haskell
- Constraint Solver in Haskell (CAD, Haste) http://www.mattkeeter.com/projects/constraints/ 17 comments haskell
- 2D Contouring with Marching Squares and Dual Contouring http://www.mattkeeter.com/projects/contours/ 8 comments haskell