Hacker News
- WebGL 2.0 Achieves Pervasive Support from All Major Web Browsers https://www.khronos.org/blog/webgl-2-achieves-pervasive-support-from-all-major-web-browsers 100 comments
- Vulkan 1.2 https://www.khronos.org/news/press/khronos-group-releases-vulkan-1.2 42 comments
Lobsters
- Khronos Strengthens Vulkan Ecosystem with Release of Vulkan 1.3, Public Roadmap and Profiles https://www.khronos.org/news/press/vulkan-reduces-fragmentation-and-provides-roadmap-visibility-for-developers 7 comments linux_gaming
- GL_MAP_FLUSH_EXPLICIT_BIT ignored on Nvidia https://www.khronos.org/opengl/wiki/GLAPI/glFenceSync 21 comments opengl
- vkd3d proton shout-out in Khronos Vulkan Ray Tracing announcement https://www.khronos.org/blog/vulkan-ray-tracing-final-specification-release 16 comments linux_gaming
- Khronos Group Releases OpenCL 3.0 https://www.khronos.org/news/press/khronos-group-releases-opencl-3.0 23 comments programming
- Compiling shaders in OpenGL 4.5 https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt 3 comments opengl
- How to read from a depth texture? https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/texture.xhtml 7 comments opengl
- What is this artifact from rendering and moving a grid? https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glLineWidth.xhtml 14 comments opengl
- Vulkan has become the world's first graphics API with a formal memory model https://www.khronos.org/blog/vulkan-has-just-become-the-worlds-first-graphics-api-with-a-formal-memory-model.-so-what-is-a-memory-model-and-why-should-i-care 21 comments programming
- Vulkan is now the world's only graphics API with a formal memory model https://www.khronos.org/blog/vulkan-has-just-become-the-worlds-first-graphics-api-with-a-formal-memory-model.-so-what-is-a-memory-model-and-why-should-i-care 94 comments linux_gaming
- Pushing Pixels with Lisp - Episode 50 - Hacking on CEPL [Mutable Texture Storage] - Streaming on Twitch Wednesday 6pm UTC https://www.khronos.org/opengl/wiki/Texture_Storage#Mutable_storage 5 comments lisp
- Vulkan API support on macOS/iOS thanks to now open-sourced MoltenVK! https://www.khronos.org/news/press/vulkan-applications-enabled-on-apple-platforms 102 comments gamedev
- Khronos is working on an API that would run on top of Vulkan, Metal and DX12 https://www.khronos.org/3dportability 28 comments linux_gaming
- Khronos VR Standard Initiative! Backed up by Google, Valve, Oculus and more! https://www.khronos.org/vr/ 39 comments gamedev
- Khronos Announces VR Standards Initiative https://www.khronos.org/news/press/khronos-announces-vr-standards-initiative 5 comments programming
- Khronos Releases OpenGL SC 2.0 for Shader Programmable Safety Critical Graphics https://www.khronos.org/news/press/khronos-releases-opengl-sc-2.0-shader-programmable-safety-critical-graphics 3 comments linux_gaming
- Vulkan released by Khronos Group. No initial Mac support, but a Metal implementation of Vulkan (MetalVK) is being developed. https://www.khronos.org/vulkan/ 14 comments apple
- Khronos released Vulkan! https://www.khronos.org/vulkan/ 265 comments linux_gaming
- KHRONOS just released Vulkan https://www.khronos.org/vulkan/ 329 comments linux
- Vulkan Webinar starts soon https://www.khronos.org/news/events/vulkan-webinar 22 comments linux_gaming
- OpenCL or OpenAAC? What do you recommend https://www.khronos.org/opencl/ 4 comments programming
- Vulkan Working Group Update - Coming Soon, but not in 2015 https://www.khronos.org/vulkan 3 comments linux_gaming
- Khronos Releases Standardized Data Format Specification https://www.khronos.org/news/press/khronos-releases-standardized-data-format-specification 2 comments linux
- Help name the next-generation OpenGL standard! https://www.khronos.org/surveys/index.php/929633/lang-en 57 comments opengl
- Khronos OpenGL Ecosystem BOF from SIGGRAPH 2014 https://www.khronos.org/assets/uploads/developers/library/2014-siggraph-bof/OpenGL-Ecosystem-BOF_Aug14.pdf 7 comments opengl
- Khronos call for next gen OpenGL https://www.khronos.org/news/press/khronos-group-announces-key-advances-in-opengl-ecosystem 31 comments opengl
- Microsoft now a Khronos group member (look in "Contributor") https://www.khronos.org/members/member_list 41 comments programming
- Khronos Releases OpenCL 2.0 https://www.khronos.org/news/press/khronos-releases-opencl-2.0 2 comments gpgpu
- Khronos Releases OpenCL 2.0 https://www.khronos.org/news/press/khronos-releases-opencl-2.0 16 comments programming
- Mesa is now officialy conformant to OpenGL ES 2.0 http://www.khronos.org/conformance/adopters/conformant-products#opengles 4 comments linux
- OpenGL 4.3 and OpenGL ES 3.0 out! http://www.khronos.org/news/press/khronos-releases-opengl-4.3-specification-with-major-enhancements 5 comments opengl
- OpenGL 4.3, OpenGL ES 3.0 Specifications Unveiled http://www.khronos.org/news/press/releases/khronos-releases-opengl-4.3-specification-with-major-enhancements 25 comments linux
- Khronos Releases ATSC Next-Generation Texture Compression Specification http://www.khronos.org/news/press/khronos-releases-atsc-next-generation-texture-compression-specification 5 comments programming
- Khronos releases OpenGL 4.3 spec http://www.khronos.org/news/press/releases/khronos-releases-opengl-4.3-specification-with-major-enhancements 78 comments programming
- Khronos Releases Final WebGL 1.0 Specification http://www.khronos.org/news/press/releases/khronos-releases-final-webgl-1.0-specification 59 comments programming
- Khronos Releases Streamlined OpenGL 3.1 Specification http://www.khronos.org/news/press/releases/khronos-releases-streamlined-opengl-3.1-specification/ 12 comments programming
- OpenCL 1.0 Specification Released! http://www.khronos.org/opencl/ 2 comments linux
- Khronos Releases OpenGL 3.0 Specifications http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_specifications_to_support_latest_generations_of/ 26 comments programming
Linking pages
- Why you should use OpenGL and not DirectX - Wolfire Games Blog http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX 975 comments
- blender.org - Home of the Blender project - Free and Open 3D Creation Software https://www.blender.org/ 364 comments
- Why we should all support glTF 2.0 as THE standard asset exchange format for game engines https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines 197 comments
- Why we Need WebAssembly. Brendan Eich & Eric Elliott Discuss… | by Eric Elliott | JavaScript Scene | Medium https://medium.com/javascript-scene/why-we-need-webassembly-an-interview-with-brendan-eich-7fb2a60b0723 153 comments
- Dev.Opera — An Introduction to WebGL — Part 1 http://dev.opera.com/articles/view/an-introduction-to-webgl/ 145 comments
- Qt 5.15 LTS Released | Software Development Tools | Qt https://www.qt.io/blog/qt-5.15-released 142 comments
- Vulkan is coming to Raspberry Pi: first triangle - Raspberry Pi https://www.raspberrypi.org/blog/vulkan-raspberry-pi-first-triangle/ 120 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 90 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 90 comments
- Vulkan update: version 1.2 conformance for Raspberry Pi 4 - Raspberry Pi https://www.raspberrypi.com/news/vulkan-update-version-1-2-conformance-for-raspberry-pi-4/ 90 comments
- Beyond CUDA: GPU Accelerated Python for Machine Learning on Cross-Vendor Graphics Cards Made Simple | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/beyond-cuda-gpu-accelerated-python-for-machine-learning-in-cross-vendor-graphics-cards-made-simple-6cc828a45cc3 80 comments
- GitHub - mikeroyal/Apple-Silicon-Guide: Apple Silicon Guide. Learn all about the A16 Bionic, M1, M1 Pro, M1 Max, M1 Ultra, and M2 chips. Along with all the Devices, Operating Systems, Tools, and Software that Apple Silicon powers. https://github.com/mikeroyal/Apple-Silicon-Guide#getting-started-with-apple-silicon 59 comments
- GitHub - mikeroyal/Photogrammetry-Guide: Photogrammetry Guide. Learn all about the process of obtaining measurements and 3D models from photos. Creating topographic maps, meshes, or point clouds based on the real-world. https://github.com/mikeroyal/Photogrammetry-Guide 43 comments
- GitHub - mikeroyal/Fedora-Guide: Fedora/CentOS Stream/Red Hat Enterprise Linux Guide https://github.com/mikeroyal/Fedora-Guide 30 comments
- Parallelizing GPU-intensive Workloads via Multi-Queue Operations using Kompute & Vulkan | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/parallelizing-heavy-gpu-workloads-via-multi-queue-operations-50a38b15a1dc 25 comments
- GitHub - mikeroyal/Windows-11-Guide: Windows 10/11 Guide. Including Windows Security tools, Encryption, Graphics, Gaming, Virtualization, Windows Subsystem for Linux (WSL 2), Software Apps, and Resources. https://github.com/mikeroyal/Windows-11-Guide 24 comments
- Khronos Group Releases Vulkan 1.1 https://www.prnewswire.com/news-releases/khronos-group-releases-vulkan-11-300609764.html 19 comments
- Vulkan 1.1 out today with multi-GPU support, better DirectX compatibility | Ars Technica https://arstechnica.com/gadgets/2018/03/vulkan-1-1-adds-multi-gpu-directx-compatibility-as-khronos-looks-to-the-future/ 16 comments
- GitHub - Const-me/Vrmac: Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4. https://github.com/Const-me/Vrmac 16 comments
- GitHub - skaslev/gl3w: Simple OpenGL core profile loading https://github.com/skaslev/gl3w 14 comments