Hacker News
- Let’s Close the Buffer Zoo http://www.joshbarczak.com/blog/?p=1260 4 comments
- GPU Ray Tracing the Wrong Way http://www.joshbarczak.com/blog/?p=1197 11 comments
- SPMD Is Not Intel’s Cup of Tea http://www.joshbarczak.com/blog/?p=1120 25 comments
- A Quick Study on Tokenizing http://www.joshbarczak.com/blog/?p=970 2 comments
- You Compiled This, Driver – Trust Me http://www.joshbarczak.com/blog/?p=1028 16 comments
- Stop Misquoting Donald Knuth http://www.joshbarczak.com/blog/?m=201501 54 comments
- Why Geometry Shaders Are Slow (Unless You’re Intel) http://www.joshbarczak.com/blog/?p=667 8 comments
- Fine, I’ll Go Build My Own Disassembler, with BlackJack http://www.joshbarczak.com/blog/?p=604 4 comments
- Considering performance in the small is not “premature optimization” http://www.joshbarczak.com/blog/?p=580 68 comments
- OpenGL Is Broken http://www.joshbarczak.com/blog/?p=154 124 comments
Lobsters
- SPMD Is Not Intel’s Cup Of Tea http://www.joshbarczak.com/blog/?p=1120 2 comments assembly , hardware
- Stop Misquoting Donald Knuth! http://www.joshbarczak.com/blog/?p=580 3 comments practices , programming , rant
- Why Geometry Shaders Are Slow (Unless you’re Intel) – The Burning Basis Vector http://www.joshbarczak.com/blog/?p=667 17 comments hardware
- A Quick Study On Tokenizing http://www.joshbarczak.com/blog/?p=970 20 comments cpp
- Why Geometry Shaders Are Slow (Unless you’re Intel) http://www.joshbarczak.com/blog/?p=667 17 comments programming
- Fine! I’ll Go Build My Own Disassembler! With BlackJack, and… http://www.joshbarczak.com/blog/?p=604 6 comments programming
- Stop Misquoting Donald Knuth! http://www.joshbarczak.com/blog/?p=580 242 comments programming
- Former AMD software engineer: "OpenGL Is Broken" http://www.joshbarczak.com/blog/?p=154 111 comments linux_gaming
- OpenGL Is Broken http://www.joshbarczak.com/blog/?p=154 49 comments programming
- The Race to the Metal http://www.joshbarczak.com/blog/?p=99 25 comments programming