Hacker News
- Developing Multitile Creatures in Roguelikes https://www.gridsagegames.com/blog/2020/04/developing-multitile-creatures-roguelikes/ 30 comments
- Sorry macOS users, but Apple has gone too far for some of us devs https://www.gridsagegames.com/blog/2019/09/sorry-mac-users-apple-doesnt-care-about-us-devs/ 114 comments
- Level Design and Shaping a Roguelike Experience https://www.gridsagegames.com/blog/2019/02/level-design-shaping-cogmind-experience/ 20 comments
- REXPaint: Powerful, User-Friendly ASCII Art Editor https://www.gridsagegames.com/rexpaint/ 26 comments
- Generating and Populating Caves in a Roguelike Game http://www.gridsagegames.com/blog/2016/03/generating-populating-caves/ 2 comments
- Releasing a Commercial ASCII Roguelike, a Post-Mortem http://www.gridsagegames.com/blog/2015/06/releasing-commercial-ascii-roguelike-post-mortem/ 47 comments
Lobsters
- How to Make a Roguelike (2018) https://www.gridsagegames.com/blog/2018/10/how-to-make-a-roguelike/ 3 comments games
- Sorry macOS users, but Apple has gone too far for some of us devs https://www.gridsagegames.com/blog/2019/09/sorry-mac-users-apple-doesnt-care-about-us-devs/ 14 comments mac , rant
- REXPaint - A powerful and user-friendly ASCII art editor https://www.gridsagegames.com/rexpaint/ 3 comments games , graphics
- Sorry macOS users, but Apple has gone too far for some of us devs https://www.gridsagegames.com/blog/2019/09/sorry-mac-users-apple-doesnt-care-about-us-devs/ 228 comments programming
- Sorry macOS users, but Apple has gone too far for some of us devs https://www.gridsagegames.com/blog/2019/09/sorry-mac-users-apple-doesnt-care-about-us-devs/ 27 comments gamedev
- Level Design and Shaping a Roguelike Experience https://www.gridsagegames.com/blog/2019/02/level-design-shaping-cogmind-experience/ 7 comments gamedev
- Prepping for Steam - Cogmind / Grid Sage Games http://www.gridsagegames.com/blog/2017/10/prepping-for-steam/ 5 comments gamedev
- Cogmind Year 1 Sales and Dev Time Data (EA) http://www.gridsagegames.com/blog/2016/05/cogmind-1-year-alphas/ 25 comments gamedev
- Generating and Populating Caves in a Roguelike http://www.gridsagegames.com/blog/2016/03/generating-populating-caves/ 7 comments gamedev
- Releasing a Commercial ASCII Roguelike, a Post-Mortem http://www.gridsagegames.com/blog/2015/06/releasing-commercial-ascii-roguelike-post-mortem/ 52 comments gamedev
- Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception http://www.gridsagegames.com/blog/2015/06/making-cogminds-alpha-trailer/ 38 comments gamedev
- Procedural Maps in Cogmind http://www.gridsagegames.com/ 5 comments gamedev
- Roguelike ASCII animations http://www.gridsagegames.com/blog/2014/03/particle-effects/ 24 comments gamedev