Hacker News
- Fast-Paced Multiplayer (Part I): Client-Server Game Architecture https://www.gabrielgambetta.com/client-server-game-architecture.html 85 comments
- Computer Graphics from Scratch (2017) https://www.gabrielgambetta.com/computer-graphics-from-scratch/ 43 comments
- Computer Graphics from Scratch (2017) http://www.gabrielgambetta.com/computer-graphics-from-scratch/ 94 comments
- Show HN: Emulator-Backed Remakes, a new way to make classic game remakes http://www.gabrielgambetta.com/remakes.html 51 comments
- Awesome articles on Server Programming for Multiplayer Games http://www.gabrielgambetta.com/client-server-game-architecture.html 16 comments gamedev
- Question about client interpolation (TCP) http://www.gabrielgambetta.com/fpm3.html 10 comments gamedev
- How to resolve prediction error from client side prediction and server reconciliation http://www.gabrielgambetta.com/fpm2.html 3 comments gamedev
- Diving deep into client-side prediction; some questions http://www.gabrielgambetta.com/fpm2.html 6 comments gamedev
- Emulator-Backed Remakes: a new way to make classic game remakes http://www.gabrielgambetta.com/remakes.html 26 comments gamedev
- Multiplayer client / server architecture advice needed http://www.gabrielgambetta.com/fpm2.html 52 comments gamedev