Hacker News
- FlipCode is back, after 7 years http://www.flipcode.com/misc/fc3_announce/ 12 comments
- Theory and Practice of making games - I used to write this http://www.flipcode.com/archives/Theory_Practice-Issue_00_Introduction.shtml 14 comments
- Adding a Python style yield to C++ http://www.flipcode.com/archives/Yield_in_C.shtml 11 comments
- Implementing A Scripting Engine http://www.flipcode.com/archives/Implementing_A_Scripting_Engine-Part_1_Overview.shtml 9 comments
- Flipcode is back http://www.flipcode.com/misc/fc3_announce/ 9 comments gamedev
- Flipcode is coming back to life after 7 years! http://www.flipcode.com/ 9 comments programming
- Constructive Solid Geometry (CSG) Subtract Algorithm http://www.flipcode.com/archives/Constructive_Solid_Geometry.shtml 3 comments gamedev
- The Half-Edge Data Structure http://www.flipcode.com/archives/the_half-edge_data_structure.shtml 6 comments gamedev
- Is this standards-compliant, 100% portable C++? And if so...is it awesome, or really awesome? http://www.flipcode.com/archives/local_functions_in_c.shtml 60 comments programming
- flipcode - Featured Articles Archive http://www.flipcode.com/archives/articles.shtml 13 comments programming
- A short reflection about game programming from 2001. What do you think with respect to today? http://www.flipcode.com/archives/too_fast_to_be_fun-part_1.shtml 27 comments programming