Hacker News
- Tough times on the road to Starcraft (2012) https://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft 112 comments
- The Making of Warcraft (2012) http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1 21 comments
- Avoiding game crashes related to linked lists (2012) http://www.codeofhonor.com/blog/avoiding-game-crashes-related-to-linked-lists 9 comments
- Tough Times on the Road to StarCraft http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft 64 comments
- The StarCraft path-finding hack http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack 85 comments
- Whose bug is this anyway? http://www.codeofhonor.com/blog/whose-bug-is-this-anyway 42 comments
- Scaling Guild Wars for massive concurrency http://www.codeofhonor.com/blog/scaling-guild-wars-for-massive-concurrency 19 comments
- The making of Warcraft part 3 - Code Of Honor http://www.codeofhonor.com/blog/the-making-of-warcraft-part-3 3 comments
- StarCraft: Orcs in space go down in flames http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames 87 comments
- Avoiding game crashes related to linked lists http://www.codeofhonor.com/blog/avoiding-game-crashes-related-to-linked-lists 58 comments
- Tough times on the road to Starcraft http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft 68 comments
- The Making of Warcraft, Part 2 http://www.codeofhonor.com/blog/the-making-of-warcraft-part-2 14 comments
- The Making of Warcraft 1: Origin of the series & creation of multi-unit select http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1 61 comments
- Producer and Lead Programmer of Warcraft wrote about the journey and there's so much to learn! pt1/3 http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1 51 comments gamedev
- Cohesive list of libraries for game networking http://www.codeofhonor.com/blog/choosing-a-game-network-lib 6 comments gamedev
- The StarCraft path-finding hack http://www.codeofhonor.com/blog/the-starcraft-path-finding-hack 110 comments programming
- "Whose bug is this anyway?!?" - A few memorable bugs Patrick Wyatt encountered while working on StarCraft and Guild Wars http://www.codeofhonor.com/blog/whose-bug-is-this-anyway 172 comments programming
- Scaling Guild Wars for massive concurrency - Code Of Honor http://www.codeofhonor.com/blog/scaling-guild-wars-for-massive-concurrency 5 comments programming
- The Making of Warcraft part 3 http://www.codeofhonor.com/blog/the-making-of-warcraft-part-3 6 comments gamedev
- The Making of Warcraft, part 3 (long) http://www.codeofhonor.com/blog/the-making-of-warcraft-part-3 72 comments programming
- Tough times on the road to Starcraft http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft 4 comments indepthstories
- StarCraft: Orcs in space go down in flames http://www.codeofhonor.com/blog/starcraft-orcs-in-space-go-down-in-flames 110 comments programming
- Avoiding game crashes related to linked lists - Code Of Honor http://www.codeofhonor.com/blog/avoiding-game-crashes-related-to-linked-lists 324 comments programming
- Tough times on the road to Starcraft http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft 153 comments programming
- The Making of Warcraft 1: Origin of the series & creation of multi-unit select (Software dev) http://www.codeofhonor.com/blog/the-making-of-warcraft-part-1 71 comments programming