Hacker News
- LibGDX 1.0 released http://www.badlogicgames.com/wordpress/?p=3412 34 comments
- How I sent 300k emails through Github's API in a matter of minutes http://www.badlogicgames.com/wordpress/?p=3176 47 comments
- The JVM – A Viable Platform For (Mobile) Games? http://www.badlogicgames.com/wordpress/?p=2919 2 comments
- Initial Thoughts on Android 2.3 from a Game Developer's Perspective http://www.badlogicgames.com/wordpress/?p=1315 11 comments
- RoboVM is no more, what now? http://www.badlogicgames.com/wordpress/?p=3925 29 comments gamedev
- RoboVM is no more, what now? http://www.badlogicgames.com/wordpress/?p=3925 88 comments programming
- RoboVM indie game dev program for libGDX & PlayN people http://www.badlogicgames.com/wordpress/?p=3762 29 comments gamedev
- RoboVM adds a free license for those using libGDX to make iOS apps http://www.badlogicgames.com/wordpress/?p=3762 7 comments programming
- libGDX 1.6.0 released http://www.badlogicgames.com/wordpress/?p=3682 33 comments gamedev
- 'Beginning Android Games' rides into the sunset http://www.badlogicgames.com/wordpress/?p=3606 52 comments gamedev
- | libGDX wins Duke’s Choice Award http://www.badlogicgames.com/wordpress/?p=3527 8 comments programming
- libGDX wins Duke’s Choice Award http://www.badlogicgames.com/wordpress/?p=3527 6 comments java
- I just released my first iOS game: Crystal Clicker Empires. This was my Mobile Development Experience http://www.badlogicgames.com/wordpress/?p=3156 9 comments gamedev
- libgdx goes 1.0 next weekend! http://www.badlogicgames.com/wordpress/?p=3354 16 comments programming
- How to decaffeinate LibGDX (using Clojure instead of Java) http://www.badlogicgames.com/wordpress/?p=3336 13 comments gamedev
- OpenGL ES 1.x support removed from libgdx http://www.badlogicgames.com/wordpress/?p=3285 57 comments gamedev
- Ludum Dare theme voting final round~! http://www.badlogicgames.com/wordpress/?p=3132 41 comments gamedev
- Ludum Dare theme voting continues~! Round 4 of 5. http://www.badlogicgames.com/wordpress/?p=3132 4 comments gamedev
- Ludum Dare theme voting continues~! Round 3 of 5. http://www.badlogicgames.com/wordpress/?p=3132 54 comments gamedev
- Ludum Dare theme voting continues~! Round 2 of 5. http://www.badlogicgames.com/wordpress/?p=3132 4 comments gamedev
- Ludum Dare theme voting begins~! Round 1 of 5. http://www.badlogicgames.com/wordpress/?p=3132 5 comments gamedev
- Port your libgdx game to Android x86 and win prices with Intel! http://www.badlogicgames.com/wordpress/?p=3236 5 comments gamedev
- First RoboVM app accepted on iOS App Store http://www.badlogicgames.com/wordpress/?p=3193 3 comments java
- How i send 300k e-mail through Github's API in a matter of minutes http://www.badlogicgames.com/wordpress/?p=3176 71 comments programming
- The Future of libgdx on iOS (PSA, deprecation announcement) http://www.badlogicgames.com/wordpress/?p=3156 14 comments gamedev
- Initial libgdx RoboVM backend in master - iOS development to be free http://www.badlogicgames.com/wordpress/?p=3063 7 comments gamedev
- The JVM – A VIABLE PLATFORM FOR (MOBILE) GAMES? http://www.badlogicgames.com/wordpress/?p=2919 4 comments java
- Spine - dedicated 2D Skeletal Animation Tool on Kickstarter with fully working Windows/Linux/Mac trial http://www.badlogicgames.com/wordpress/wp-content/uploads/2013/01/libgdx-annual-ski-day.jpg 118 comments gamedev
- libGDX sold out. Re-lincensed and price tagged. :( http://www.badlogicgames.com/wordpress/ 10 comments gamedev