Hacker News
- A Low Level Curriculum for C and C++ http://www.altdevblogaday.com/2011/11/09/a-low-level-curriculum-for-c-and-c/ 26 comments
- Understanding the Fourier transform (2011) http://www.altdevblogaday.com/2011/05/17/understanding-the-fourier-transform/ 6 comments
- Confessions of a failed indie developer http://www.altdevblogaday.com/2013/07/30/confessions-of-a-failed-indie-developer/ 79 comments
- Introduction to Golang http://www.altdevblogaday.com/2013/08/18/introducing-go/ 65 comments
- John Carmack: Latency Mitigation Strategies http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ 104 comments
- Understanding The Fourier Transform http://www.altdevblogaday.com/2011/05/17/understanding-the-fourier-transform/ 44 comments
- What they don't tell you about being a game developer http://www.altdevblogaday.com/2012/11/21/what-they-dont-tell-you-about-being-a-game-developer/ 71 comments
- Negative Developers and Team Stability http://www.altdevblogaday.com/2012/10/05/negative-developers-and-team-stability/ 2 comments
- John Carmack on Static Code Analysis http://www.altdevblogaday.com/2011/12/24/static-code-analysis/ 122 comments
- Flow – A Coroutine Kernel for .Net http://www.altdevblogaday.com/2012/09/07/flow-a-coroutine-kernel-for-net/ 2 comments
- Game AI vs Traditional AI http://www.altdevblogaday.com/2011/07/11/students-game-ai-vs-traditional-ai/ 48 comments
- SQL Server: High performance inserts http://www.altdevblogaday.com/2012/05/16/sql-server-high-performance-inserts/ 32 comments
- The Difficulties of an Infinite Video Game World http://www.altdevblogaday.com/2012/04/27/the-difficulties-of-an-infinite-video-game-world/ 2 comments
- Functional Programming in C++ http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/ 43 comments
- C/C++ Low Level Curriculum Part 7: More Conditionals http://www.altdevblogaday.com/2012/04/10/cc-low-level-curriculum-part-7-more-conditionals/ 9 comments
- The demise of the low level Programmer. http://www.altdevblogaday.com/2011/08/06/demise-low-level-programmer/ 93 comments
- #AltDevBlog » Zero Initialisation for Classes http://www.altdevblogaday.com/2014/03/31/zero-initialisation-for-classes/ 3 comments cpp
- Efficient Vectors of Vectors - #AltDevBlog http://www.altdevblogaday.com/2013/12/09/efficient-vectors-of-vectors/ 10 comments programming
- A Low Level Curriculum for C and C++ (rule #1: Don't fear Disassembly) http://www.altdevblogaday.com/2011/11/09/a-low-level-curriculum-for-c-and-c/ 39 comments programming
- The Circular Estimation Conjecture http://www.altdevblogaday.com/2013/11/15/always-multiply-estimates-by-pi/ 4 comments programming
- #AltDevBlog » There’s nothing like a tidy codebase http://www.altdevblogaday.com/2013/07/24/theres-nothing-like-a-tidy-codebase/ 27 comments programming
- #AltDevBlogADay » C/C++ Low Level Curriculum Part 12: Multiple Inheritance http://www.altdevblogaday.com/2013/05/22/cc-low-level-curriculum-part-12-multiple-inheritance/ 5 comments cpp
- C/C++ Low Level Curriculum Part 11: Inheritance // #AltDevBlogADay http://www.altdevblogaday.com/2013/05/03/cc-low-level-curriculum-part-11-inheritance/ 3 comments cpp
- miniformat: A Fast, Type-safe & Minimal String Formatting Library for C++ http://www.altdevblogaday.com/2013/04/13/a-fast-type-safe-minimal-string-formatting-library-miniformat/ 5 comments programming
- 30 Weeks of Game Development http://www.altdevblogaday.com/2013/03/08/30-weeks-of-development/ 11 comments programming
- John-Carmack's Latency Mitigation Strategies http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ 76 comments programming
- Garbage Collection and Memory Allocation Sizes http://www.altdevblogaday.com/2013/01/31/garbage-collection-and-memory-allocation-sizes/ 14 comments programming
- What they don't tell you about being a game developer http://www.altdevblogaday.com/2012/11/21/what-they-dont-tell-you-about-being-a-game-developer/ 106 comments programming
- #AltDevBlogADay » Bitsquid Foundation Library http://www.altdevblogaday.com/2012/11/01/bitsquid-foundation-library/ 5 comments cpp
- The Spector of Game AI - Intro to AI for Designers/Producers http://www.altdevblogaday.com/2012/08/27/the-spector-of-game-ai/ 36 comments gamedev
- Programmer Moneyball http://www.altdevblogaday.com/2012/07/18/programmer-moneyball/ 34 comments programming
- Four reasons we're not as good as we could be | #AltDevBlogADay http://www.altdevblogaday.com/2012/05/10/four-reasons-were-not-as-good-as-we-could-be/ 7 comments gamedev
- Functional Programming in C++ http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/ 11 comments haskell
- The Difficulties of an Infinite Video Game World - #AltDevBlogADay http://www.altdevblogaday.com/2012/04/27/the-difficulties-of-an-infinite-video-game-world/ 40 comments gamedev
- Functional Programming in C++ http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/ 10 comments cpp
- John Carmack - Functional Programming in C++ http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/ 111 comments programming