Hacker News
- Has Windows 8 killed web games by not supporting plugins? http://whatgamesare.com/2011/09/windows-8-plugin-woes-questions.html 3 comments
- Adventure Games Deserved to Die http://whatgamesare.com/2011/09/adventure-games-deserved-to-die-narrativism.html 7 comments
- Game Development: You Need $100,000 http://whatgamesare.com/2011/04/you-need-100000-game-development.html#more 38 comments
- Are you building your games/software company around the wrong model? http://whatgamesare.com/2011/08/are-you-a-market-trader-business.html#more 4 comments
- You need 100K to build a game http://whatgamesare.com/2011/04/you-need-100000-game-development.html 18 comments
- How would you describe or define "dynamics" in terms of game design? http://www.whatgamesare.com/2011/01/game-dynamics-and-loops-game-design.html 3 comments gamedev
- Controlling Mood and Points of Interest with Color - What Games Use Greyscale Well? http://www.whatgamesare.com/thauma/ 9 comments gamedev
- Calling Out The Clones: Cloning is inevitable and legally murky, but you can still do something about it. http://whatgamesare.com/2012/01/calling-out-the-clones.html 3 comments gamedev
- Why I Don't Like Metro [Microsoft] http://whatgamesare.com/2012/01/why-i-dont-like-metro-microsoft.html 36 comments windows
- The Four Lenses of Game Making (which are you?) (warning: long) http://whatgamesare.com/2011/12/the-four-lenses-of-game-making.html 7 comments gamedev
- What is it about games that causes brands to take leave of their senses and try to dupe customers? Why not treat a game like any other venue and let game makers do what they're good at? http://whatgamesare.com/2011/11/why-not-brandification-instead-gamification.html 5 comments gamedev
- The Little Deck of Game Design: A fun (hopefully) project to make something inspiring. http://whatgamesare.com/2011/10/the-little-deck-of-game-design-project.html 6 comments gamedev
- Why the games industry will always be chaotic and never a stable profession. http://whatgamesare.com/2011/10/the-other-way.html 3 comments gamedev
- The new Syndicate is an FPS. Is that what fans really want? http://whatgamesare.com/2011/09/is-syndicate-a-broad-franchise-marketing.html 48 comments gamedev
- The world is not to blame for why your games go unfinished. It’s because you’re building the wrong games. http://whatgamesare.com/2011/08/a-simple-reason-why-games-arent-finished.html 12 comments gamedev
- Is the game you're working on something you would want to play? http://whatgamesare.com/2011/08/would-you-play-it-passion.html 16 comments gamedev
- Are You a Market Trader?: Are you building your games/software company around the wrong model? http://whatgamesare.com/2011/08/are-you-a-market-trader-business.html#more 6 comments gamedev
- Keeping Players at Bay. Why Blizzard would choose to lock up Diablo 3, and why this is a bad idea. http://whatgamesare.com/2011/08/keeping-players-at-bay-diablo-3.html 64 comments gamedev
- How to look at resources vs risk. Why small game startups need to be a bit crazy. http://whatgamesare.com/2011/06/how-to-look-at-resources-vs-risk-game-startups.html 4 comments gamedev
- I Think Facebook is Over: About whether Zynga has 'won' Facebook, and whether the open web is a viable alternative. http://whatgamesare.com/2011/06/i-think-facebook-is-over-social-games.html 30 comments gamedev
- Is Your Game One-Dimensional? http://whatgamesare.com/2011/06/is-your-game-one-dimensional-design.html 10 comments gamedev
- All Good Games Are Tests, But Not Vice Versa http://whatgamesare.com/2011/06/all-good-games-are-tests-but-not-vice-versa.html 3 comments gamedev
- Busywork is not Fun. http://whatgamesare.com/2011/06/busywork-is-not-fun-design.html 27 comments gamedev
- Your game needs a distinctive look. Not graphics. Style! http://whatgamesare.com/2011/05/you-need-a-look-game-development.html 5 comments gamedev
- All Games Are About Death: The inner subject of games and the art of change. http://whatgamesare.com/2011/05/all-games-are-about-death-fundamentals.html 5 comments gamedev
- The Cautionary Tale of Sony PlayStation: How they had it all and lost it all. http://whatgamesare.com/2011/05/the-cautionary-tale-of-sony-playstation.html 3 comments gamedev
- Game design documents seem to be making a comeback. They really shouldn't. http://whatgamesare.com/2011/05/return-of-the-gdd-game-design.html 15 comments gamedev
- How engagement killed gameplay (as a term, not a thing) and what that means. http://whatgamesare.com/2011/04/how-engagement-killed-gameplay-language.html 3 comments gamedev
- Art is the Best Business. Do you believe that art and business are on opposite sides of a scale? You couldn't be more wrong. http://whatgamesare.com/2011/04/art-is-the-best-business-what-games-are.html 6 comments gamedev
- Forget the money: Why it's more important to be generous in spirit than worried about the bottom line. http://whatgamesare.com/2011/04/forget-the-money-heresy.html 6 comments gamedev
- Fairness is a perception issue. Sometimes it's okay to cheat on behalf of players. http://whatgamesare.com/2011/04/fairness-is-a-perception-game-psychology-1.html 5 comments gamedev
- To Demo or Not to Demo: Should you have one or not? http://whatgamesare.com/2011/03/to-demo-or-not-to-demo-marketing.html 10 comments gamedev
- Visual vs Action Oriented Design: Why high concept design often doesn't work. http://whatgamesare.com/2011/03/visual-vs-action-oriented-design-game-design.html 3 comments gamedev
- Minecraft and the Question of Luck http://whatgamesare.com/2011/01/minecraft-and-the-question-of-luck-what-games-will-be.html 20 comments gamedev
- Casual and social gamers may be a new market, but we should not assume that they will be interested in playing deeper games. http://whatgamesare.com/2011/03/muggles-casual-and-social-gamers.html 5 comments gamedev
- What you need is a "Marketing Story" http://whatgamesare.com/2011/01/you-need-a-marketing-story-marketing.html 6 comments gamedev
- Nintendo want everyone to get back to craftsmanship. Apple (and new platforms) want developers to earn money. At least that's how I see it. http://whatgamesare.com/2011/03/satoru-and-steve-life-meets-art.html 18 comments gamedev
- Game rules, breaking them down into easily understood types, and why I think it's important. http://whatgamesare.com/2011/02/constraints-constants-and-conditions-game-rules.html 4 comments gamedev
- It's usually better to fake simulation. Players don't notice the difference. http://whatgamesare.com/2011/02/simulacra-or-simulation-what-games-are-not.html 45 comments gamedev
- How to get to work in games: A talk I gave to some students on how to find a job in games. http://whatgamesare.com/2011/02/how-to-get-to-work-in-games-video.html 3 comments gamedev