Hacker News
- Borrow Checking, RC, GC, and the Eleven () Other Memory Safety Approaches https://verdagon.dev/grimoire/grimoire 68 comments
- Vale's first prototype for immutable region borrowing https://verdagon.dev/blog/first-regions-prototype 139 comments
- Hash Codes, Non-Determinism, and Other Eldritch Horrors https://verdagon.dev/blog/generics-hash-codes-horrors 5 comments
- Accidentally making a language, for an engine, for a game https://verdagon.dev/blog/yak-shave-language-engine-game 221 comments
- Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale https://verdagon.dev/blog/surprising-weak-refs 2 comments
- Data races in Python, despite the Global Interpreter Lock https://verdagon.dev/blog/python-data-races 70 comments
Lobsters
- Borrow checking, RC, GC, and the Eleven (!) Other Memory Safety Approaches https://verdagon.dev/grimoire/grimoire 16 comments programming
- Single Ownership and Memory Safety without Borrow Checking, Reference Counting, or Garbage Collection https://verdagon.dev/blog/single-ownership-without-borrow-checking-rc-gc 17 comments rust
- Implementing Vale's Region Borrowing, and its Unexpected Quest https://verdagon.dev/blog/making-regions-part-2-generics 2 comments plt
- How To Survive Your Project's First 100,000 Lines https://verdagon.dev/blog/first-100k-lines 8 comments programming
- How Memory Safety Approaches Speed Up and Slow Down Development Velocity https://verdagon.dev/blog/when-to-use-memory-safe-part-2 14 comments java , plt , rust , zig
- Hash Codes, Non-Determinism, and Other Eldritch Horrors https://verdagon.dev/blog/generics-hash-codes-horrors 4 comments plt
- When to Use Memory Safe Languages https://verdagon.dev/blog/when-to-use-memory-safe-part-1 25 comments plt
- Vale's Higher RAII, the pattern that saved me a vital 5 hours in the 7DRL Challenge https://verdagon.dev/blog/higher-raii-7drl 8 comments c++ , compsci , programming
- Borrow checking, RC, GC, and the Eleven (!) Other Memory Safety Approaches https://verdagon.dev/grimoire/grimoire 3 comments programming
- Borrow checking, RC, GC, and the Eleven (!) Other Memory Safety Approaches https://verdagon.dev/grimoire/grimoire 21 comments programminglanguages
- Vale's first prototype for immutable region borrowing https://verdagon.dev/blog/first-regions-prototype 4 comments rust
- From C to Single Ownership and Memory Safety without Borrow Checking, RC, or GC https://verdagon.dev/blog/c-to-single-ownership-without-borrow-checking-rc-gc 23 comments c_programming
- Implementing Vale's Region Borrowing, and its Unexpected Quest https://verdagon.dev/blog/making-regions-part-2-generics 3 comments programminglanguages
- When to Use Memory Safe Languages: Safety in Non-Memory-Safe Languages https://verdagon.dev/blog/when-to-use-memory-safe-part-1 8 comments c_programming
- When to Use Memory Safe Languages: Safety in Non-Memory-Safe Languages https://verdagon.dev/blog/when-to-use-memory-safe-part-1 84 comments programming
- Flavors of Memory Safety and When to Use Them, Part 1 https://verdagon.dev/blog/when-to-use-memory-safe-part-1 28 comments programminglanguages
- Heisenbugs: The most elusive kind of bug, and how to capture them with Perfect Replayability https://verdagon.dev/blog/perfect-replayability-prototyped 11 comments gamedev
- Heisenbugs: The most elusive kind of bug, and how to capture them with Perfect Replayability https://verdagon.dev/blog/perfect-replayability-prototyped 35 comments programming
- Heisenbugs: The most elusive kind of bug, and how to capture them with Perfect Replayability https://verdagon.dev/blog/perfect-replayability-prototyped 5 comments compilers
- Vale's "Fearless FFI", for Memory Safety, Safer Dependencies, and Supply-Chain Attack Mitigation https://verdagon.dev/blog/fearless-ffi 12 comments programming
- Vale 0.2 Released: Higher RAII, Concept Functions, Const Generics, FFI, Modules, Faster Compiles, set Keyword https://verdagon.dev/blog/version-0.2-released 10 comments programming
- A Tale of Yak Shaving: Accidentally Making a Language, for an Engine, for a Game https://verdagon.dev/blog/yak-shave-language-engine-game 7 comments coding
- A Tale of Yak Shaving: Accidentally Making a Language, for an Engine, for a Game https://verdagon.dev/blog/yak-shave-language-engine-game 50 comments programming
- A Tale of Yak Shaving: Accidentally Making a Language, for an Engine, for a Game https://verdagon.dev/blog/yak-shave-language-engine-game 2 comments gamedev
- Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale https://verdagon.dev/blog/surprising-weak-refs 29 comments cpp
- Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale https://verdagon.dev/blog/surprising-weak-refs 8 comments swift
- Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale https://verdagon.dev/blog/surprising-weak-refs 26 comments rust
- Surprising Weak-Ref Implementations: Swift, Obj-C, C++, Rust, and Vale https://verdagon.dev/blog/surprising-weak-refs 9 comments programming
- Vale's Higher RAII, the pattern that saved me a vital 5 hours in the 7DRL Challenge https://verdagon.dev/blog/higher-raii-7drl 16 comments cpp
- Vale's Higher RAII, the pattern that saved me a vital 5 hours in the 7DRL Challenge https://verdagon.dev/blog/higher-raii-7drl 22 comments rust
- Are there interesting Clojure features that Rust couldn't achieve? https://verdagon.dev/blog/seamless-fearless-structured-concurrency 21 comments clojure
- Python's Data Races, Despite the Global Interpreter Lock https://verdagon.dev/blog/python-data-races 2 comments python
- Python's Data Races, Despite the Global Interpreter Lock https://verdagon.dev/blog/python-data-races 18 comments programming
- Seamless, Fearless, and Structured Concurrency https://verdagon.dev/blog/seamless-fearless-structured-concurrency 12 comments rust