- How & When (Not) To Use the Built-in Pooling in Unity 2021+ https://thegamedev.guru/unity-cpu-performance/object-pooling/?utm_source=reddit&utm_medium=post&utm_campaign=unity_cpu_performance_object_pooling 6 comments gamedev
- The Colorful Side of Ray-Traced Colored Shadows in Unity https://thegamedev.guru/unity-ray-tracing/colored-shadows/?utm_source=reddit&utm_medium=post&utm_campaign=rt_colored_shadows 6 comments gamedev
- I analyzed the cost of several Unity built-in shaders. Here are the results in shader unit GPU cycles https://thegamedev.guru/unity-gpu-performance/shaders-performance-cost/?utm_source=reddit&utm_medium=post&utm_campaign=shader_cost_tables 6 comments gamedev
- Is It Really Worth to Mesh-Bake Your Assets? I Asked Ian Deane (Interview) https://thegamedev.guru/unity-cpu-performance/mesh-baker-interview-ian-deane/?utm_source=reddit&utm_medium=post&utm_campaign=mesh_baker_interview 6 comments gamedev
- Unity: Where Are You Wasting Your Game's Memory? (Part 1) https://thegamedev.guru/unity-memory/profiler-part-1/ 5 comments gamedev
- Unity C#: Improved Out Parameters (C# 7.0) - The Gamedev Guru https://thegamedev.guru/unity-c-sharp/out-parameters-7-0/ 3 comments gamedev
- The Ultimate Guide to Draw Call Batching in Unity 2020+ https://thegamedev.guru/unity-performance/draw-call-optimization/ 4 comments gamedev
- When Unity garbage collection goes crazy, do it yourself instead https://thegamedev.guru/unity-performance/garbage-collection-manually 8 comments gamedev