Hacker News
- When GitHub kills Open Source http://t-machine.org/index.php/2012/01/13/2012-the-year-of-uncollaborative-development-or-when-github-kills-open-source/ 49 comments
- Recruiters: My fee for referrals is 5% http://t-machine.org/index.php/2011/03/07/recruiters-my-fee-for-referrals-is-5/ 28 comments
- Understanding how systems interact with components in Entity Component Systems http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ 18 comments gamedev
- Results: surveying people's use of Entity Systems by programming language http://t-machine.org/index.php/2016/03/25/which-languages-need-entity-systems-libraries-right-now/ 41 comments gamedev
- Versioned game state in Entity System engines http://t-machine.org/index.php/category/entity-systems/ 13 comments gamedev
- (ECS) artemis-odb 1.0.0 released http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ 3 comments gamedev
- Data Structures for Entity Systems: Contiguous memory http://t-machine.org/index.php/2014/03/08/data-structures-for-entity-systems-contiguous-memory/ 3 comments programming
- Data Structures for Entity Systems: Multi-threading and Networking http://t-machine.org/index.php/2015/05/02/data-structures-for-entity-systems-multi-threading-and-networking/ 25 comments gamedev
- Replacing Unity's GameObject with structs: part 1 http://t-machine.org/index.php/2015/04/29/replacing-unity3ds-core-architecture-structs/ 40 comments gamedev
- Am I a victim of pre-optimization when developing an ECS? http://t-machine.org/index.php/2014/03/08/data-structures-for-entity-systems-contiguous-memory/ 6 comments gamedev
- Storing data in an ECS game engine http://t-machine.org/index.php/2007/11/11/entity-systems-are-the-future-of-mmog-development-part-2/ 24 comments gamedev
- [AS3] Working on some kind of framework for the first time, any advice? (Classdiagram) http://t-machine.org/index.php/2013/05/30/designing-bomberman-with-an-entity-system-which-components/ 4 comments learnprogramming
- How viable is using a database backend with an entity component system? http://t-machine.org/index.php/2007/12/22/entity-systems-are-the-future-of-mmog-development-part-3/ 17 comments gamedev
- Entity component system database performance http://t-machine.org/index.php/2009/10/26/entity-systems-are-the-future-of-mmos-part-5/ 12 comments gamedev
- OpenGL ES 2 on iOS: VAO/VBO rewired, plus Debugging/logging http://t-machine.org/index.php/2013/10/12/opengl-es-2-for-ios-gldebugging-and-cleaning-up-our-vbos-vaos-and-draw-calls/ 4 comments gamedev
- OpenGL ES 2 on iOS: Geometry and Shaders http://t-machine.org/index.php/2013/10/05/ios-open-gl-es-2-shaders-and-geometry/ 3 comments gamedev
- An argument against gamedev stackexchange. http://t-machine.org/index.php/2011/03/11/gamedev-stackexchange-dont-use-it-for-game-dev-info/ 17 comments gamedev
- A detailed article series on game entity/component systems (not just for mmog's) http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ 11 comments gamedev