Hacker News
- The Cost of Convenience https://surma.dev/things/cost-of-convenience/ 2 comments
- WebGPU – All of the cores, none of the canvas https://surma.dev/things/webgpu/ 51 comments
- Ditherpunk – The article I wish I had about monochrome image dithering (2021) https://surma.dev/things/ditherpunk/ 37 comments
- I turned JavaScript into a compiled language (for fun and WASM) https://surma.dev/things/compile-js/ 3 comments
- Rust to WebAssembly the Hard Way https://surma.dev/things/rust-to-webassembly/ 2 comments
- Is WebAssembly magic performance pixie dust? (2021) https://surma.dev/things/js-to-asc/ 74 comments
- WebGPU – All of the cores, none of the canvas https://surma.dev/things/webgpu/ 134 comments
- Is WebAssembly magic performance pixie dust? https://surma.dev/things/js-to-asc/ 248 comments
- Ditherpunk: The article I wish I had about monochrome image dithering https://surma.dev/things/ditherpunk/ 200 comments
Lobsters
- WebGPU — All of the cores, none of the canvas https://surma.dev/things/webgpu/ 6 comments api , graphics
- Ditherpunk, The article I wish I had about monochrome image dithering https://surma.dev/things/ditherpunk/ 6 comments graphics
- Rust to WebAssembly the hard way https://surma.dev/things/rust-to-webassembly/ 2 comments rust , wasm
- I turned JS into a compiled language (for fun and Wasm) https://surma.dev/things/compile-js/ 2 comments javascript , wasm
- Is WebAssembly magic performance pixie dust? https://surma.dev/things/js-to-asc/ 6 comments javascript , wasm
- Ditherpunk: The article I wish I had about monochrome image dithering https://surma.dev/things/ditherpunk/ 5 comments art , graphics
- I turned JS into a compiled language (for fun and Wasm) — surma.dev https://surma.dev/things/compile-js/ 13 comments programming
- I turned JS into a compiled language (for fun and Wasm) — surma.dev https://surma.dev/things/compile-js/ 5 comments webassembly
- An experiment with transpiling JavaScript to C++ https://surma.dev/things/compile-js/ 39 comments programming
- The cost of convenience https://surma.dev/things/cost-of-convenience/ 6 comments javascript
- The cost of convenience: it is tempting to build abstractions so developers have to do less and build more. https://surma.dev/things/cost-of-convenience/ 4 comments programming
- Is WebAssembly magic performance pixie dust? https://surma.dev/things/js-to-asc/ 97 comments programming
- Is WebAssembly magic performance pixie dust? https://surma.dev/things/js-to-asc/ 14 comments programming
- Ditherpunk — The article I wish I had about monochrome image dithering https://surma.dev/things/ditherpunk/ 8 comments gamedev
- Ditherpunk: The article I wish I had about monochrome image dithering https://surma.dev/things/ditherpunk/ 16 comments programming