Hacker News
- Mathematical Foundations of Monte Carlo Methods https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/monte-carlo-methods-mathematical-foundations 8 comments
- Bézier Curves and Surfaces: The Utah Teapot https://www.scratchapixel.com/lessons/advanced-rendering/bezier-curve-rendering-utah-teapot 7 comments
- Learn Computer Graphics from Scratch http://www.scratchapixel.com/ 2 comments
- Scratchapixel: Computer Graphics Programming from Scratch http://scratchapixel.com/ 70 comments
- Projection Matrix Normalization Question https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 8 comments opengl
- Exact memory layout of mat4 and how to make a projection matrix? https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 6 comments opengl
- Accelerating Ray-Tracing with dynamic geometry? https://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/bounding-volume 10 comments graphicsprogramming
- (Perspective matrix) What is the use of retaining z values in the matrix? https://www.scratchapixel.com/lessons/3d-basic-rendering/perspective-and-orthographic-projection-matrix/building-basic-perspective-projection-matrix 8 comments graphicsprogramming
- Matrix Multiplication confusion (row order vs column order) https://www.scratchapixel.com/lessons/mathematics-physics-for-computer-graphics/geometry/row-major-vs-column-major-vector 9 comments graphicsprogramming
- Scratchapixel 2.0 — Computer Graphics From Scratch https://www.scratchapixel.com/ 4 comments programming
- Once you've graduated and found a job, where do you go? How do you stay on your toes? http://www.scratchapixel.com/images/upload/ray-tracing-refresher/rt-whitted.png? 16 comments compsci
- Good Resources for Learning Computer Graphics? http://scratchapixel.com/index.php 11 comments learnprogramming
- Scratchapixel http://www.scratchapixel.com/ 3 comments gamedev
Linking pages
- Writing a Raytracer in Rust - Part 1 - First Rays | bheisler.github.io https://bheisler.github.io/post/writing-raytracer-in-rust-part-1/ 56 comments
- The Amazing Performance of C++17 Parallel Algorithms, is it Possible? - C++ Stories https://www.bfilipek.com/2018/11/parallel-alg-perf.html 19 comments
- GitHub - bobeff/programming-math-science: This is a list of links to different freely available learning resources about computer programming, math, and science. https://github.com/bobeff/programming-math-science 16 comments
- GitHub - rrruko/squigly-trace: A cute ray tracer written in Haskell https://github.com/rrruko/squigly-trace 11 comments
- GitHub - diegomacario/Super-Sunshine: A ray-tracer with a simple scene description language for easily generating beautiful images. https://github.com/diegomacario/Super-Sunshine 10 comments
- free-programming-books/free-programming-books-subjects.md at main · EbookFoundation/free-programming-books · GitHub https://github.com/EbookFoundation/free-programming-books/blob/main/books/free-programming-books-subjects.md 3 comments
- Computer Graphics Resouces · Sundaram Ramaswamy https://legends2k.github.io/note/cg_resources/ 1 comment
- programming-math-science/README.md at main · bobeff/programming-math-science · GitHub https://github.com/bobeff/programming-math-science/blob/main/README.md 1 comment
- Racing the Beam Ray Tracer | Electronics etc… https://tomverbeure.github.io/rtl/2018/11/26/Racing-the-Beam-Ray-Tracer.html 0 comments
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
- Solving multithreaded raytracing issues with C++11 | by Foster Brereton | Medium https://medium.com/@phostershop/solving-multithreaded-raytracing-issues-with-c-11-7f018ecd76fa 0 comments