- DirectX State of the Union Ft. Work Graphs and Introducing DirectSR (Presented by Microsoft) https://schedule.gdconf.com/session/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft/903872 33 comments hardware
- [GDC 2022] Breaking Down the World of Athia: The Technologies of Forspoken (Presented by AMD) https://schedule.gdconf.com/session/breaking-down-the-world-of-athia-the-technologies-of-forspoken-presented-by-amd/886052 9 comments amd
- At GDC 2022, AMD is gonna present the implementation of various AMD technologies into the game 'Forposken', and there will be a talk about the challenges of implementing Microsoft DirectStorage into the game. https://schedule.gdconf.com/session/breaking-down-the-world-of-athia-the-technologies-of-forspoken-presented-by-amd/886052 55 comments hardware
- At GDC 2022, AMD is gonna present the implementation of various AMD technologies into the game 'Forposken', and there will be a talk about the challenges of implementing Microsoft DirectStorage into the game. https://schedule.gdconf.com/session/breaking-down-the-world-of-athia-the-technologies-of-forspoken-presented-by-amd/886052 2 comments amd
- Nvidia @ GDC 2021 https://schedule.gdconf.com/search/presented+by+nvidia 15 comments nvidia
- I'm doing a short talk on Rust at this year's Game Developer Conference. https://schedule.gdconf.com/session/tools-summit-the-rust-programming-language-for-game-tooling/880599 4 comments rust
- ‘Introduction to Xe Architecture’ on March 19 at GDC 2020 https://schedule.gdconf.com/session/a-primer-on-intel-graphics-technology-xe-architecture-presented-by-intel-corporation/873431 8 comments intel
- Intel is presenting their Gen11 Graphics Architecture at GDC. https://schedule.gdconf.com/session/the-architecture-of-intel-processor-graphics-gen11-presented-by-intel/864304 28 comments intel
- Intel is presenting their Gen11 Graphics Architecture at GDC https://schedule.gdconf.com/session/the-architecture-of-intel-processor-graphics-gen11-presented-by-intel/864304 34 comments hardware
- Solid indication Shadow of the Tomb Raider will get DXR by mid-March https://schedule.gdconf.com/session/shadows-of-the-tomb-raider-ray-tracing-deep-dive-presented-by-nvidia/865256 36 comments nvidia
- Ownage to speak at world's biggest game development conference http://schedule.gdconf.com/session/embracing-disruption-what-blockchains-mean-for-the-game-industry 16 comments ethereum
- GDC 2016 Schedule filling up with Vulkan Session http://schedule.gdconf.com/session/android-tv-gaming-designing-and-programming-for-success-on-marshmallow-presented-by-nvidia 15 comments linux_gaming
- "Engineer the Future" session with Jinnah Hosein, VP of Software Engineer at SpaceX, Game Developers Conference 2015 http://schedule.gdconf.com/session/engineer-the-future-presented-by-spacex 27 comments spacex
- Do you use automated testing of any kind? Tell me about your experiences! http://schedule.gdconf.com/session/automated-testing-roundtable 107 comments gamedev
- Next generation of OpenGL called glNext is being presented at GDC this year by Valve http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve 180 comments linux
- Presentation about glNext at GDC 2015 http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve 20 comments opengl
- glNext (OpenGL successor) to be unveiled at GDC session (w/ Frostbite, Valve, Epic, Oxide & Unity) [March 5th] http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-khronos 196 comments linux_gaming
- GDC Talk on: Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA) http://schedule.gdconf.com/session-id/828316 9 comments linux_gaming