Hacker News
- CPNG, a backwards compatible fork of PNG https://richg42.blogspot.com/2023/12/announcing-cpng-compatible-network.html 120 comments
- Faster LZ is not the answer to 150-250 GB video game downloads http://richg42.blogspot.com/2023/04/faster-lz-is-not-answer-to-150-250-gb.html 263 comments
- Near-lossless image formats using ultra-fast LZ codecs http://richg42.blogspot.com/2023/04/a-dead-simple-lossless-or-lossy-lz4.html 99 comments
- Lz_xor http://richg42.blogspot.com/2022/01/lzxor.html 13 comments
- “Crunch” Open Source Texture Compression Library vs. U.S. Patent (2012) https://richg42.blogspot.com/2012/07/the-saga-of-crunch.html 12 comments
- Tech company patterns https://richg42.blogspot.com/2018/10/types-of-tech-companies.html 37 comments
- Age of Empires Definitive Edition's pathing and movement https://richg42.blogspot.com/2018/02/on-age-des-pathingmovement.html 91 comments
- Lessons learned while developing Age of Empires 1 Definitive Edition http://richg42.blogspot.com/2018/02/some-lessons-learned-while-developing.html 66 comments
- Things learned while running your own self-funded startup http://richg42.blogspot.com/2017/09/things-learned-while-running-your-own.html 66 comments
- The “Faster Zombies” blog post https://richg42.blogspot.com/2017/01/the-faster-zombies-blog-post.html 15 comments
- RAD's ground breaking lossless compression product benchmarked http://richg42.blogspot.com/2016/08/rads-ground-breaking-lossless.html 28 comments
- Why I left Unity http://richg42.blogspot.com/2016/04/why-i-left-unity.html 25 comments
- Zlib in serious danger of becoming obsolete http://richg42.blogspot.com/2016/01/zlib-in-serious-danger-of-becoming.html 2 comments
- The future of GPU texture compression http://richg42.blogspot.com/2015/12/the-future-of-gpu-texture-compression.html 4 comments
- File patching using data compression with flushing http://richg42.blogspot.com/2015/10/file-patching-using-data-compression.html 3 comments
- The Truth on OpenGL Driver Quality http://richg42.blogspot.com/2014/05/ 3 comments
- State of Linux Gaming http://richg42.blogspot.com/2014/11/state-of-linux-gaming.html 85 comments
- The Truth on OpenGL Driver Quality http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driver-quality.html 109 comments
- Things that drive me nuts about OpenGL http://richg42.blogspot.com/2014/05/things-that-drive-me-nuts-about-opengl.html 71 comments
Lobsters
- Near-lossless image formats using LZ codecs https://richg42.blogspot.com/2023/04/a-dead-simple-lossless-or-lossy-lz4.html 7 comments graphics , performance
- Open Office Spaces and Cabal Rooms Suck http://richg42.blogspot.com/2015/01/open-office-spaces-and-cabal-rooms-suck.html 13 comments practices
- Noncomformant-buggy drivers and uncertainty http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driver-quality.html 21 comments opengl
- That time when Valve scared Microsoft with L4D2 running on Linux http://richg42.blogspot.com/2017/01/the-faster-zombies-blog-post.html?m=1 80 comments linux_gaming
- Lessons learned while developing Age of Empires 1 Definitive Edition http://richg42.blogspot.com.au/2018/02/some-lessons-learned-while-developing.html 12 comments programming
- RAD's ground breaking lossless compression product benchmarked http://richg42.blogspot.com/2016/08/rads-ground-breaking-lossless.html 29 comments programming
- zlib in serious danger of becoming obsolete http://richg42.blogspot.com/2016/01/zlib-in-serious-danger-of-becoming.html 18 comments programming
- The future of GPU texture compression http://richg42.blogspot.com/2015/12/the-future-of-gpu-texture-compression.html 4 comments programming
- iOS Memory Pressure Hell: Apple's 64-bit requirement+Unity's IL2CPP tech http://richg42.blogspot.com/2015/06/ios-memory-pressure-hell-apples-64-bit.html 17 comments programming
- Rich Geldreich's Blog: The Truth on OpenGL Driver Quality http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driver-quality.html 16 comments linux_gaming
- Rich Geldreich (vogl developer at valve): Things that drive me nuts about OpenGL http://richg42.blogspot.com/2014/05/things-that-drive-me-nuts-about-opengl.html?m=1 26 comments linux_gaming
- Rich Geldreich's Blog: Things that drive me nuts about OpenGL http://richg42.blogspot.com/2014/05/things-that-drive-me-nuts-about-opengl.html 7 comments opengl