Hacker News
- Filtering After Shading with Stochastic Texture Filtering https://research.nvidia.com/publication/2024-05_filtering-after-shading-stochastic-texture-filtering 0 comments
- Neuralangelo: High-Fidelity Neural Surface Reconstruction https://research.nvidia.com/labs/dir/neuralangelo/ 13 comments
- Nvidia Launches a 100kb text-to-image model called Perfusion https://research.nvidia.com/labs/par/Perfusion/ 14 comments
- Magic3D: High-Resolution Text-to-3D Content Creation https://research.nvidia.com/labs/dir/magic3d/ 15 comments
- Align Your Latents: High-Resolution Video Synthesis with Latent Diffusion Models https://research.nvidia.com/labs/toronto-ai/VideoLDM/ 82 comments
- Holographic Glasses for Virtual Reality https://research.nvidia.com/publication/2022-08_holographic-glasses-virtual-reality 16 comments
- Unsupervised Image-To-Image Translation Networks http://research.nvidia.com/publication/2017-12_Unsupervised-Image-to-Image-Translation 2 comments
- Production-Level Facial Capture Using Deep Convolutional Neural Networks http://research.nvidia.com/publication/facial-performance-capture-deep-neural-networks 13 comments
- Efficient Parallel Scan Algorithms for GPUs (2008) [pdf] https://research.nvidia.com/sites/default/files/publications/nvr-2008-003.pdf 2 comments
- Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers https://research.nvidia.com/publication/cascaded-displays-spatiotemporal-superresolution-using-offset-pixel-layers 37 comments
- Filtering After Shading with Stochastic Texture Filtering | NVIDIA Real-Time Graphics Research http://research.nvidia.com/labs/rtr/publication/pharr2024stochtex/ 6 comments graphicsprogramming
- Conditional Resampled Importance Sampling and ReSTIR https://research.nvidia.com/labs/rtr/publication/kettunen2023conditional/kettunen2023video.mp4 7 comments nvidia
- Real-Time Neural Appearance Models https://research.nvidia.com/labs/rtr/neural_appearance_models/ 4 comments nvidia
- Nvidia demonstrates high-resolution text-to-video generation with latent diffusion models https://research.nvidia.com/labs/toronto-ai/VideoLDM/ 30 comments futurology
- Select a screen-space point uniformly at random https://research.nvidia.com/publication/2011-08_alchemy-screen-space-ambient-obscurance-algorithm 5 comments graphicsprogramming
- Literature for CUDA optimizations. https://research.nvidia.com/sites/default/files/pubs/2012-06_Understanding-the-Efficiency/nvr-2012-02.pdf 4 comments graphicsprogramming
- ReSTIR GI: Path Resampling for Real-Time Path Tracing https://research.nvidia.com/publication/2021-06_ReSTIR-GI%3A-Path 8 comments hardware
- ReSTIR GI: Path Resampling for Real-Time Path Tracing https://research.nvidia.com/publication/2021-06_ReSTIR-GI%3A-Path 13 comments nvidia
- General tips for writing GPU code? https://research.nvidia.com/sites/default/files/pubs/2010-02_Efficient-Sparse-Voxel/laine2010tr1_paper.pdf 15 comments graphicsprogramming
- A C++ implementation of a parallel DFS, the best way of getting familiar with C++ concurrency and parallelism https://research.nvidia.com/publication/parallel-depth-first-search-directed-acyclic-graphs 13 comments cpp
- Nvidia's 36 Chip RISC V Nueral Network Accelerator Paper | A 0.11 pJ/Op, 0.32-128 TOPS, Scalable Multi-Chip-Module-based Deep Neural Network Accelerator with Ground-Reference Signaling in 16nm [PDF] https://research.nvidia.com/sites/default/files/pubs/2019-06_A-0.11-pJ/Op%2C//C24_1.pdf 4 comments nvidia
- Nvidia's 36 Chip RISC V Nueral Network Accelerator Paper | A 0.11 pJ/Op, 0.32-128 TOPS, Scalable Multi-Chip-Module-based Deep Neural Network Accelerator with Ground-Reference Signaling in 16nm [PDF] https://research.nvidia.com/sites/default/files/pubs/2019-06_A-0.11-pJ/Op%2C//C24_1.pdf 3 comments hardware
- Does anyone have ideas about what can/ will give Deep Learning (matrix multiplication) exponential speed and power? Using GANs to generate pictures of faces takes days (link). When do we get GANs generating movies? https://research.nvidia.com/publication/2017-10_Progressive-Growing-of 33 comments hardware
- Nvidia: Introducing Adaptive Temporal Antialiasing http://research.nvidia.com/publication/2018-08_Adaptive-Temporal-Antialiasing 15 comments hardware
- Research: Multi-Chip-Module GPUs for Continued Performance Scalability http://research.nvidia.com/publication/2017-06_MCM-GPU%3A-Multi-Chip-Module-GPUs 25 comments nvidia
- Anisotropic Voxel Cone Tracing Question https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf 3 comments gamedev
- nVidia: Cascaded Displays: Spatiotemporal Superresolution using Offset Pixel Layers (video and technical paper) https://research.nvidia.com/publication/cascaded-displays-spatiotemporal-superresolution-using-offset-pixel-layers 7 comments hardware
- NOVA: A Functional Language for Data Parallelism https://research.nvidia.com/publication/nova-functional-language-data-parallelism-2 11 comments programming