Hacker News
- Pixar RenderMan 24 with XPU Hybrid Rendering https://renderman.pixar.com/news/pixar-animation-studios-releases-renderman-24 23 comments
- Renderman https://renderman.pixar.com/ 58 comments
- RenderMan and Funko Games https://renderman.pixar.com/stories/renderman-and-funko-games 7 comments
- Racing for Realism https://renderman.pixar.com/stories/cars-3 150 comments
- Free Non-Commercial Renderman http://renderman.pixar.com/view/non-commercial-renderman 75 comments
- Pixar Will Make Renderman Available for Free for Non Commercial Use http://renderman.pixar.com/view/DP25846 2 comments
- RenderMan Price Restructuring http://renderman.pixar.com/view/non-commercial 50 comments
- Pixar's 1st contest letting people use their software to light & shade a scene. Here are the amazing winners. https://renderman.pixar.com/view/dp27153 15 comments technology
- Pixar's Non-Commercial RenderMan 21 released! Support for Blender as well! https://renderman.pixar.com/view/non-commercial-renderman 47 comments blender
- Render Engine Comparison (Cycles vs Iray vs Renderman) https://renderman.pixar.com/resources/current/RenderMan/PxrDisney.html 9 comments blender
- Pixar Releases Free Version of RenderMan https://renderman.pixar.com/view/non-commercial-renderman 80 comments technology
- Pixar makes Renderman freely available for non-commercial use. http://renderman.pixar.com/view/non-commercial-renderman 24 comments technology
- Pixar RenderMan v19 will have a Free/Non-Commercial license available (Linux supported) http://renderman.pixar.com/view/dp25849 17 comments linux
- Pixar is allowing the public to register for non-commercial licenses of their in-house animation software, RenderMan http://renderman.pixar.com/view/registration 20 comments technology
- Pixar's "Renderman" now available for free. http://renderman.pixar.com/view/registration 18 comments blender
Linking pages
- Writing a Raytracer in Rust - Part 1 - First Rays | bheisler.github.io https://bheisler.github.io/post/writing-raytracer-in-rust-part-1/ 56 comments
- Path Tracing vs. Ray Tracing, Explained | TechSpot https://www.techspot.com/article/2485-path-tracing-vs-ray-tracing/ 28 comments
- The Ultimate Adobe CC & Autodesk Replacement Guide - The Passthrough POST https://passthroughpo.st/the-ultimate-adobe-cc-autodesk-replacement-guide/ 17 comments
- GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI renderers https://github.com/AcademySoftwareFoundation/OpenShadingLanguage 8 comments
- There's still a role for small business servers | Computerworld https://www.computerworld.com/article/3668191/theres-still-a-role-for-small-business-servers.html 1 comment
- Blackbird. Pixar. iPhone. | thesephist.com https://thesephist.com/posts/best/ 0 comments
- The team behind Baidu's first smart speaker is now using AI to make films | TechCrunch https://techcrunch.com/2019/04/07/rct-studio-profile/ 0 comments
- Google Cloud and Autodesk improve media rendering efficiency | Google Cloud Blog https://cloudplatform.googleblog.com/2016/04/Google-Cloud-and-Autodesk-enable-10x-improvement-in-media-rendering-efficiency.html 0 comments
- Awesome Blender https://awesome-blender.netlify.app 0 comments
- Mechanical CAD: Yesterday, Today, and Tomorrow | by Jessie Frazelle | EMBEDDED VENTURES | Medium https://medium.com/embedded-ventures/mechanical-cad-yesterday-today-and-tomorrow-981cef7e06b1 0 comments
- GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI renderers https://github.com/imageworks/OpenShadingLanguage#where-osl-has-been-used 0 comments