Hacker News
- GPU Architecture Types Explained https://rastergrid.com/blog/gpu-tech/2021/07/gpu-architecture-types-explained/ 44 comments
- Video Compression Basics https://rastergrid.com/blog/multimedia/2021/05/video-compression-basics/ 2 comments
- Hierarchical-Z map construction https://www.rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ 7 comments opengl
- GPU architecture types explained https://web.archive.org/web/20210720135744/https://rastergrid.com/blog/gpu-tech/2021/07/gpu-architecture-types-explained/ 24 comments graphicsprogramming
- BlurNinja! Compute your optimized gaussian kernel weights and offsets http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ 5 comments gamedev
- Implementing bloom in Snayke (blog post) http://rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/ 3 comments gamedev
- OpenGL vs Direct3D: The War Is Far From Over http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/ 191 comments programming
- OpenGL vs DirectX: The War Is Far From Over http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/ 84 comments gamedev
- Suggestions for OpenGL 4.2 and beyond http://rastergrid.com/blog/2010/11/suggestions-for-opengl-4-2-and-beyond/ 3 comments programming
- A not so brief overview of the new features introduced by OpenGL 3.3 and OpenGL 4.0 http://rastergrid.com/blog/2010/03/a-brief-preview-of-the-new-features-introduced-by-opengl-3-3-and-4-0/ 6 comments programming