Hacker News
- Database “sharding” came from Ultima Online? https://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/ 89 comments
- Random Ultima Online anecdote #2 – Horses inside players (2014) https://www.raphkoster.com/2014/08/16/random-uo-anecdote-2/ 113 comments
- Database “sharding” came from Ultima Online? (2009) https://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/ 172 comments
- The cost of games https://www.raphkoster.com/2018/01/17/the-cost-of-games/ 76 comments
- The internet as existential threat https://www.raphkoster.com/2017/06/27/the-internet-as-existential-threat/ 121 comments
- Ten Years of World of Warcraft http://www.raphkoster.com/2014/11/21/ten-years-of-world-of-warcraft/ 100 comments
- The Financial Future of Game Developers http://www.raphkoster.com/2014/05/07/the-financial-future-of-game-developers/ 54 comments
- Programming languages for aspiring designers http://www.raphkoster.com/2013/07/01/programming-languages-for-aspiring-designers/ 2 comments
- How Ultima Online rares were born http://www.raphkoster.com/2010/11/24/how-uo-rares-were-born/ 24 comments
- Did the term 'sharding' start with Ultima Online? http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/ 3 comments
Lobsters
- Database “sharding” came from UO? https://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/ 3 comments databases , historical
- The cost of games https://www.raphkoster.com/2018/01/17/the-cost-of-games/ 3 comments games , practices
- The cost of games https://www.raphkoster.com/2018/01/17/the-cost-of-games/ 8 comments programming
- The cost of games https://www.raphkoster.com/2018/01/17/the-cost-of-games/ 24 comments gamedev
- Raph Koster explains why things are the way they are with microtransactions and loot boxes https://www.raphkoster.com/2017/11/27/some-current-game-economics/ 219 comments gamedev
- Star Wars Galaxies Dynamic World. A peek into its development. http://www.raphkoster.com/2015/04/20/swgs-dynamic-world/ 2 comments gamedev
- The Laws of Online World Design http://www.raphkoster.com/gaming/laws.shtml 16 comments gamedev
- How to hack an MMO http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/ 38 comments gamedev
- The Laws of Online World Design http://www.raphkoster.com/gaming/laws.shtml 3 comments gamedev
- 40 ways to be a better (game) designer http://www.raphkoster.com/2006/06/26/40-ways-to-be-a-better-game-designer/ 6 comments gamedev
- Fascinating. Raph Koster "How UO rares were born". http://www.raphkoster.com/2010/11/24/how-uo-rares-were-born 3 comments gamedev
- The Fundamentals of Game Design http://www.raphkoster.com/2010/10/12/the-fundamentals-of-game-design/ 4 comments programming
- Apple bans all middleware from the iPhone in new SDK Agreement http://www.raphkoster.com/2010/04/08/the-flip-side-apple-vs-flash/ 139 comments programming
- Was 1971 the best year to be born a geek? http://www.raphkoster.com/2009/05/14/the-perfect-geek-age 10 comments technology