Hacker News
Lobsters
- Generations-based map vs sparse map https://quasilyte.dev/blog/post/gen-map/ 4 comments go , performance , programming
- Zero alloc pathfinding https://quasilyte.dev/blog/post/pathfinding/ 12 comments golang
- Generations-based array · Iskander (Alex) Sharipov technical blog https://quasilyte.dev/blog/post/gen-map/ 4 comments golang
- Game development in Go: Ebitengine shaders https://quasilyte.dev/blog/post/ebitengine-shaders/ 9 comments golang
- GopherKon: gopher constructor. Create your own cute gopher. http://quasilyte.dev/gopherkon/ 7 comments golang