Hacker News
- Generating SVG for the prime knots https://prideout.net/blog/svg_knots/ 26 comments
- Serialization-Based Undo https://prideout.net/blog/undo_system/ 21 comments
- Hot loading C++ game code https://prideout.net/blog/cpp_script/ 4 comments
- An unsolved problem in graph theory https://prideout.net/blog/graceful/ 9 comments
- An American Pedigree https://prideout.net/lineage/ 4 comments
- 3D Wireframes Using SVG https://prideout.net/blog/svg_wireframes/ 54 comments
- Filament and WASM: Physically-based rendering for web https://prideout.net/slides/filawasm 13 comments
- Filament (3D renderer from Google) for the Web https://prideout.net/slides/filawasm/ 12 comments
- Which python package is the best for rendering 3D scientific graphics and saving a view as a vectorized file? https://prideout.net/blog/svg_wireframes/ 10 comments python
- Procedural Terrain with Distance Fields https://prideout.net/blog/distance_fields/ 10 comments programming
- Learning how to use all shaders in opengl. http://prideout.net/blog/?p=48 9 comments opengl
- Lua as an Effect File Format (as a replacement for COLLADA FX) http://prideout.net/blog/?p=1 6 comments programming
- How to create a bloom effect using OpenGL 2.0 http://www.prideout.net/bloom/ 3 comments programming