Hacker News
- MMO Architecture: clients, sockets, threads and connection-oriented servers https://prdeving.wordpress.com/2023/10/13/mmo-architecture-client-connections-sockets-threads-and-connection-oriented-servers/ 78 comments
- MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve https://prdeving.wordpress.com/2023/09/29/mmo-architecture-source-of-truth-dataflows-i-o-bottlenecks-and-how-to-solve-them/ 74 comments
- Writing a game engine in pure C: The Graphic Initialization https://prdeving.wordpress.com/2019/06/05/how-to-write-a-game-engine-in-pure-c-part-2-the-graphic-initialization/ 120 comments
- Hiding malware in Windows: The basics of code injection https://prdeving.wordpress.com/2018/09/21/hiding-malware-in-windows-code-injection/ 22 comments
- How does a CPU work? https://prdeving.wordpress.com/2017/03/31/how-does-a-cpu-works/ 2 comments
Lobsters
- How to Write a Game Engine in Pure C: Part 1 State Manager https://prdeving.wordpress.com/2019/05/30/how-to-write-a-game-engine-in-pure-c-part-1-state-manager/ 2 comments c , games