Hacker News
- Zelda: The Wind Waker – Tech and Texture Analysis http://www.polycount.com/forum/showthread.php?t=104415 77 comments
- Looking for retro games with an old rigging technique https://polycount.com/discussion/226167/retro-3d-art-faq-everything-you-need-to-know-to-create-ps1-n64-dreamcast-etc-3d-art 3 comments gamedev
- Can anyone explain in 'simple' english whats the best way of making barbed wire like in this polycount post? https://polycount.com/discussion/89483/barbed-wire-baseball-bat/p1 15 comments blender
- No Chivalry: Ex-Chivalry Dev Post Mortem https://polycount.com/discussion/207067/no-chivalry-ex-chiv-dev-post-mortem 18 comments gamedev
- Technical Study: Overwatch [Image heavy] http://polycount.com/discussion/170394/technical-study-overwatch-image-heavy 26 comments gamedev
- Just something i made a while back. http://polycount.com/discussion/164981/first-model-its-bad#latest 3 comments blender
- Tesla Motors is looking for environment artists experienced in Unreal Engine 4. http://www.polycount.com/forum/showthread.php?t=159154 18 comments technology
- Filenaming, what's your way? http://www.polycount.com/forum/showthread.php?t=157554 98 comments gamedev
- I need 15 artists for the Quixel Suite 2.0 final beta phase! http://www.polycount.com/forum/showthread.php?t=158711 91 comments gamedev
- Take this shitton of tutorials from Polycount forum! http://www.polycount.com/forum/showthread.php?t=137096 3 comments blender
- 3d Modelling, Where to Look http://www.polycount.com/forum/ 12 comments gamedev
- Pre-Dom War V Caution: attempt to profit off artists http://www.polycount.com/2010/12/05/pre-dom-war-v-caution/ 5 comments gamedev