Hacker News
- The Impact of Jungle Music in 90s Video Game Development https://pikuma.com/blog/jungle-music-video-game-drum-bass 320 comments
- Isometric Projection in Game Development https://pikuma.com/blog/isometric-projection-in-games 93 comments
- Exploring How Cache Memory Works https://pikuma.com/blog/understanding-computer-cache 33 comments
- PS1 Programming Course with MIPS Assembly and C https://pikuma.com/courses/ps1-programming-mips-assembly-language 93 comments
- Should I Write a Game Engine or Use an Existing One? https://pikuma.com/blog/why-make-a-game-engine 2 comments
- The Evolution of Vi and Vim https://pikuma.com/blog/origins-of-vim-text-editor 48 comments
- Oversimplified History of Retro Game Consoles for Programmers https://pikuma.com/blog/game-console-history-for-programmers 6 comments
- Fundamental Math for Game Developers https://pikuma.com/blog/math-for-game-developers 51 comments
- DOS/4GW and Protected Mode (2021) https://pikuma.com/blog/what-is-dos4gw-protected-mode 50 comments
- Learn 3D Computer Graphics Programming from scratch https://pikuma.com/courses/learn-3d-computer-graphics-programming 10 comments
- Learn 2D Game Physics Engine Programming https://pikuma.com/courses/game-physics-engine-programming 7 comments
- Pikuma: Isometric Projection in Game Development https://pikuma.com/blog/isometric-projection-in-games 24 comments
Lobsters
- DOS/4GW and Protected Mode https://pikuma.com/blog/what-is-dos4gw-protected-mode 4 comments historical , programming
- Understanding the Origins and the Evolution of Vi & Vim https://pikuma.com/blog/origins-of-vim-text-editor 2 comments historical , vim
- Looking for books/courses on interpreters/compilers https://pikuma.com/courses/create-a-programming-language-compiler 9 comments computerscience
- Looking for books/courses on interpreters/compilers https://pikuma.com/courses/create-a-programming-language-compiler 19 comments compilers
- How PlayStation Graphics & Visual Artefacts Work https://pikuma.com/blog/how-to-make-ps1-graphics 18 comments programming
- DOS/4GW and Protected Mode https://pikuma.com/blog/what-is-dos4gw-protected-mode 5 comments programming
- [history] Understanding the origins and the evolution of Vi and Vim https://pikuma.com/blog/origins-of-vim-text-editor 8 comments emacs
- Understanding the Origins and the Evolution of Vi & Vim https://pikuma.com/blog/origins-of-vim-text-editor 15 comments linux
- Understanding the Origins and the Evolution of Vi & Vim https://pikuma.com/blog/origins-of-vim-text-editor 16 comments programming
- Tools & Libraries to Make Your Own C++ Game Engine https://pikuma.com/blog/how-to-make-your-own-cpp-game-engine 13 comments cpp
- Tools & Libraries to Make Your Own C++ Game Engine https://pikuma.com/blog/how-to-make-your-own-cpp-game-engine 2 comments programming
- Isometric Projection in Game Development https://pikuma.com/blog/isometric-projection-in-games 3 comments gamedev