Hacker News
- I Accidentaly Wrote a Compile-Time Executable State Machine https://philippegroarke.com/posts/2020/constexpr_fsm/ 9 comments
- C++ UI Libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 137 comments
Lobsters
- C++ UI Libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 9 comments c++
- Chrono For Humans https://philippegroarke.com/posts/2018/chrono_for_humans/ 2 comments c++
- Funky CMake https://philippegroarke.com/posts/2019/funky_cmake/ 4 comments c , c++
- C++ UI Libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 12 comments c++ , programming
- Data-Driven, Descriptor Based Generative C++ • memdump https://philippegroarke.com/posts/2022/data_driven_descriptor_based_generative_cpp/ 3 comments cpp
- Enforcing Signatures On Templated Callbacks • memdump https://philippegroarke.com/posts/2021/enforcing_signatures_on_templated_callbacks/ 5 comments cpp
- I Accidentaly Wrote A Compile Time Executable State Machine • memdump https://philippegroarke.com/posts/2020/constexpr_fsm/ 56 comments cpp
- Funky CMake https://philippegroarke.com/posts/2019/funky_cmake/ 35 comments cpp
- C++ UI Libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 56 comments programming
- C++ UI Libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 8 comments cpp
- A pretty big list of C++ GUI libraries https://philippegroarke.com/posts/2018/c++_ui_solutions/ 182 comments cpp
- Using SG14 Libraries - A Simple and Performant Event Stack • memdump https://philippegroarke.com/posts/2018/sg14_library_introduction-creating_a_simple_event_system/ 9 comments cpp
- Easy Defensive Programming - Up To Eleven https://philippegroarke.com/posts/2018/easy_defensive_programming_2/ 5 comments cpp
- Easy Defensive Programming https://philippegroarke.com/posts/2018/easy_defensive_programming/ 42 comments cpp
- Declarative Functional APIs – A.K.A. Abusing Lambda Parameters https://philippegroarke.com/blog/2018/05/19/declarative-functional-apis-a-k-a-abusing-lambda-parameters/ 34 comments cpp
- Simplifying Compile-Time Options With if constexpr https://philippegroarke.com/blog/2017/11/20/simplifying-compile-time-options-with-if-constexpr/ 8 comments cpp
- [C++17] Friendly Data-Oriented Entity-Component Managers https://philippegroarke.com/blog/2017/09/30/friendly-data-oriented-entity-component-managers/ 21 comments gamedev
- Friendly Data-Oriented Entity-Component Managers https://philippegroarke.com/blog/2017/09/30/friendly-data-oriented-entity-component-managers/ 8 comments cpp
- Static Duck Typing in C++ https://philippegroarke.com/blog/2017/05/09/static-duck-typing-in-c/ 17 comments cpp