Hacker News
- Fluxus – 3D game engine for livecoding worlds into existence https://www.pawfal.org/fluxus/ 19 comments
- Fluxus – A 3D game engine for live-coding worlds into existence http://www.pawfal.org/fluxus/ 23 comments
- A 6502 lisp compiler, sprite animation and the NES/Famicom http://www.pawfal.org/dave/blog/2016/05/a-6502-lisp-compiler-sprite-animation-and-the-nesfamicom/ 13 comments
- Pixel Quipu (Inca knots) http://www.pawfal.org/dave/blog/2015/11/pixel-quipu/ 3 comments
- AI as puppetry, and rediscovering a long forgotten game http://www.pawfal.org/dave/blog/2015/07/ai-as-puppetry-and-rediscovering-a-long-forgotten-game/ 3 comments
- Scheme Bricks http://www.pawfal.org/dave/index.cgi?Projects%2FScheme+Bricks= 6 comments
- Fluxus: a Scheme engine for livecoding http://www.pawfal.org/fluxus/ 8 comments
- Scheme Bricks http://www.pawfal.org/dave/index.cgi?Projects%2FScheme+Bricks= 3 comments
- Download (fluxus) http://www.pawfal.org/fluxus/packages/ 4 comments
- Coding Scheme Live, to Music http://www.pawfal.org/fluxus/documentation/ 2 comments
- Fluxus - live coding system built on PLT Scheme http://www.pawfal.org/fluxus/ 6 comments
- A 6502 lisp compiler, sprite animation and the NES/Famicom http://www.pawfal.org/dave/blog/2016/05/a-6502-lisp-compiler-sprite-animation-and-the-nesfamicom/ 3 comments programming
- Scheme Bricks (A visual Lisp representation) http://www.pawfal.org/dave/index.cgi?projects/scheme%20bricks 8 comments lisp
- geo: an experimental game http://pawfal.org/Software/geo/ 5 comments linux_gaming
- Procedural landscape demo on OUYA/Android http://www.pawfal.org/dave/blog/2014/01/procedural-landscape-demo-on-ouyaandroid/ 3 comments lisp
- Fluxus in browser: compiling Scheme to Javascript/WebGL http://www.pawfal.org/dave/blog/2013/06/planet-fluxus/ 3 comments programming
- Evolving self replicating code amorphously http://www.pawfal.org/dave/blog/2012/12/spork-factory-amorphous-computing/ 47 comments programming
- Evolving a light follower robot (and then being chased by it) http://www.pawfal.org/dave/blog/2012/12/spork-factory-evolving-a-light-follower-robot/ 12 comments programming
- Scheme bricks livecoding http://www.pawfal.org/dave/blog/2010/03/scheme-bricks-livecoding-at-chmod-x-art/ 4 comments lisp
- Fluxus: live coding to music in Scheme - Tutorial videos http://www.pawfal.org/fluxus/documentation/ 32 comments programming
- Scheme bricks - live coding by tearing off and plugging in bits of code http://www.pawfal.org/dave/index.cgi?projects/scheme%20bricks 16 comments programming
- Graphics livecoding in scheme [pdf] http://www.pawfal.org/dave/files/scheme-uk/scheme-uk-fluxus.pdf 5 comments programming
- Fluxus, live coding system built on PLT Scheme http://www.pawfal.org/fluxus/ 11 comments programming
- Quagmire is an emulation of an impossible 8bit processor, where all memory is addressed in 2 dimensions, and is represented by pixel value. http://www.pawfal.org/art/quagmire/ 23 comments programming