Hacker News
- Our Machinery Guidebook https://ourmachinery.com/apidoc/doc/guidebook.md.html 7 comments
- A Taxonomy of Bugs https://ourmachinery.com/post/a-taxonomy-of-bugs/ 8 comments
- Step-by-Step: Programming Incrementally https://ourmachinery.com/post/step-by-step-programming-incrementally/ 12 comments
- Borderland Between Rendering and Editor – Part 2: Picking https://ourmachinery.com/post/borderland-part-2-picking/ 5 comments
- OMG: Our Machinery Guidebook https://ourmachinery.com/files/guidebook.md.html 29 comments
- Data Structures Part 3: Arrays of Arrays https://ourmachinery.com/post/data-structures-part-3-arrays-of-arrays/ 20 comments
- OMG: Our Machinery Guidebook https://ourmachinery.com/files/guidebook.md.html 2 comments
- High-Level Rendering Using Render Graphs http://ourmachinery.com/post/high-level-rendering-using-render-graphs/ 9 comments
- Virtual Memory Tricks http://ourmachinery.com/post/virtual-memory-tricks/ 43 comments
Lobsters
- Data Structures Part 1: Bulk Data https://ourmachinery.com/post/data-structures-part-1-bulk-data/ 6 comments c , performance
- Writing a Low-Level Sound System — You Can Do It https://ourmachinery.com/post/writing-a-low-level-sound-system/ 7 comments programming
- Virtual Memory Tricks · http://ourmachinery.com/post/virtual-memory-tricks/ 3 comments programming
- Dynamic array of arrays https://web.archive.org/web/20210304104243/https:/ourmachinery.com/post/minimalist-container-library-in-c-part-2/ 20 comments c_programming
- What is this technique called? “union vertices” https://ourmachinery.com/post/ui-rendering-using-primitive-buffers/ 11 comments graphicsprogramming
- Our Machinery Early Adopters Program https://ourmachinery.com/post/early-adopters-program/ 7 comments gamedev
- Porting The Machinery to Linux · Our Machinery https://ourmachinery.com/post/porting-the-machinery-to-linux/ 7 comments linux_gaming
- Writing a Low-Level Sound System https://ourmachinery.com/post/writing-a-low-level-sound-system/ 15 comments programming
- Our Machinery: One Draw Call UI http://ourmachinery.com/post/one-draw-call-ui/ 3 comments programming
- Physical Design of The Machinery http://ourmachinery.com/post/physical-design/ 4 comments programming
Linking pages
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- Minimalist container library in C (part 2) · Our Machinery http://ourmachinery.com/post/minimalist-container-library-in-c-part-2/ 20 comments
- Have you tried rubbing a database on it? https://www.hytradboi.com/ 9 comments
- GitHub - septag/sx: Portable base library for C programmers, designed for performance and simplicity. https://github.com/septag/sx 0 comments
- Serialization For Games | Joren's https://jorenjoestar.github.io/post/serialization_for_games/ 0 comments
- Ships, Icebergs, Game Engines - by Ryan Fleury https://www.rfleury.com/p/ships-icebergs-game-engines 0 comments
- GitHub - septag/rizz: Small C game development framework https://github.com/septag/rizz#rizz 0 comments