Hacker News
- Score on the Store: Getting a Win32 Qt App on the Microsoft Store from a to Z https://ossia.io/posts/msstore/ 3 comments
- Minimum Viable Declarative GUI in C++ https://ossia.io/posts/minimum-viable/ 41 comments
Lobsters
- Minimum viable declarative GUI in C++ https://ossia.io/posts/minimum-viable/ 9 comments c++
- Achieving generic bliss with reflection in modern C++ https://ossia.io/posts/reflection/ 9 comments c++
- Score on the Store: putting a Win32 C++/CMake/Qt app on the Microsoft Store from A to Z https://ossia.io/posts/msstore/ 16 comments cpp
- Minimum viable declarative GUI in C++ https://ossia.io/posts/minimum-viable/ 4 comments programming
- Minimum viable declarative GUI in C++ https://ossia.io/posts/minimum-viable/ 33 comments cpp
- ossia score 3, a FLOSS sequencer for live audio & visuals https://ossia.io/posts/ossia-score-3/ 8 comments linux
- ossia score, FLOSS audio-visual sequencer, enters version 3 beta https://ossia.io/posts/beta-v3/ 6 comments linux
- Creating ossia score add-ons https://ossia.io/posts/creating-ossia-score-addons/ 3 comments cpp
Linking pages
- GitHub - taskflow/taskflow: A General-purpose Parallel and Heterogeneous Task Programming System https://github.com/cpp-taskflow/cpp-taskflow 57 comments
- GitHub - nodiscc/awesome-linuxaudio: [mirror] A list of software and resources for professional audio/video/live events production on Linux. https://github.com/nodiscc/awesome-linuxaudio 37 comments
- GitHub - celtera/avendish: declarative polyamorous cross-system intermedia objects https://github.com/celtera/avendish 37 comments
- GitHub - ossia/score: ossia score, an interactive sequencer for the intermedia arts https://github.com/OSSIA/score 14 comments
- GitHub - taskflow/taskflow: A General-purpose Parallel and Heterogeneous Task Programming System https://github.com/taskflow/taskflow 13 comments
- Achieving generic bliss with reflection in modern C++ https://ossia.io/posts/reflection/ 9 comments
- GitHub - jcelerier/libremidi: A modern C++ MIDI 1 / MIDI 2 real-time & file I/O library. Supports Windows, macOS, Linux and WebMIDI. https://github.com/jcelerier/libremidi 1 comment
- GitHub - woboq/verdigris: Qt without moc: set of macros to use Qt without needing moc https://github.com/woboq/verdigris#readme 0 comments
- GitHub - toplap/awesome-livecoding: All things livecoding https://github.com/toplap/awesome-livecoding 0 comments
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
- GitHub - toplap/awesome-livecoding: All things livecoding https://github.com/lvm/awesome-livecoding/blob/master/README.md 0 comments
- Libre Arts - Weekly recap â 22 January 2022 https://librearts.org/2023/01/week-recap-22-jan-2023/ 0 comments
Linked pages
- The most powerful real-time 3D creation tool - Unreal Engine https://www.unrealengine.com/ 579 comments
- Welcome to Processing! / Processing.org https://processing.org/ 431 comments
- Arduino - Home https://arduino.cc 294 comments
- vvvv - a multipurpose toolkit | vvvv https://vvvv.org/ 104 comments
- Internet for people, not profit — Mozilla Global https://mozilla.org 62 comments
- Faust Programming Language https://faust.grame.fr/ 45 comments
- Pure Data — Pd Community Site https://puredata.info/ 42 comments
- Home - OpenCV https://opencv.org 27 comments
- Phidgets Inc. - Products for USB Sensing and Control http://www.phidgets.com/ 23 comments
- openFrameworks http://openframeworks.cc/ 19 comments
- GitHub - ossia/score: ossia score, an interactive sequencer for the intermedia arts https://github.com/OSSIA/score 14 comments
- Unity Real-Time Development Platform | 3D, 2D, VR & AR Engine http://unity.com 8 comments
- GitHub - patriciogonzalezvivo/glslViewer: Console-based GLSL Sandbox for 2D/3D shaders https://github.com/patriciogonzalezvivo/glslViewer 1 comment
- Raise and spend money with full transparency. - Open Collective https://opencollective.com/ 1 comment
- MadMapper Home https://madmapper.com/ 0 comments