Hacker News
- Light Field Rendering and Streaming for VR and AR [video] http://on-demand.gputechconf.com/siggraph/2017/video/sig1746-jules-urbach-light-field-rendering-streaming.html 24 comments
- 10B Parameter Neural Networks in Your Basement [pdf] http://on-demand.gputechconf.com/gtc/2014/presentations/S4694-10-billion-parameter-neural-networks.pdf 15 comments
- Full Scale Simulation of SpaceX's Mars Rocket Engine [video] http://on-demand.gputechconf.com/gtc/2015/video/S5398.html 22 comments
- AMD OpenGL and HDR display problem https://on-demand.gputechconf.com/gtc/2017/presentation/s7394-tom-true-programming-for-high-dynamic-range.pdf 9 comments opengl
- Best way to update a buffer sparsely? https://on-demand.gputechconf.com/gtc/2016/presentation/s6138-christoph-kubisch-pierre-boudier-gpu-driven-rendering.pdf 4 comments opengl
- Managed to get this Order Independent Transparency working https://on-demand.gputechconf.com/gtc/2014/presentations/S4385-order-independent-transparency-opengl.pdf 11 comments opengl
- Perlmutter, Berkeley Lab's Next Gen Pre-Exascale Supercomputer | Powered by AMD Epyc Milan and Next Gen Nvidia GPU with >32GB HBM & >7TF Double Precision FP http://on-demand.gputechconf.com/supercomputing/2018/video/sc1816-perlmutter-preexascale-gpu-accelerated-system-nersc-architecture-application-performance-optimization.html 18 comments hardware
- NVIDIA In-Depth Presentation on Mesh Shaders at SIGGRAPH 2018 http://on-demand.gputechconf.com/siggraph/2018/video/sig1811-3-christoph-kubisch-mesh-shaders.html 35 comments hardware
- Real-Time Ray Tracing: Ray Tracing Research Update http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-2-morgan-mcguire-ray-tracing-research-update.html 23 comments nvidia
- Real-Time Ray Tracing: Low Sample Count Ray Tracing with NVIDIA's Ray Tracing Denoisers http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-5-edward-liu-low-sample-count-ray-tracing-denoisers.html 55 comments hardware
- Real-Time Ray Tracing: Low Sample Count Ray Tracing with NVIDIA's Ray Tracing Denoisers | NVIDIA SIGGRAPH 2018 http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-5-edward-liu-low-sample-count-ray-tracing-denoisers.html 24 comments nvidia
- Real-Time Ray Tracing: A Hybrid Ray + Raster Roadmap by Morgan McGuire, NVIDIA http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-1-chris-wyman-morgan-mcguire-real-time-ray-tracing.html 27 comments hardware
- Real-Time Ray Tracing: A Hybrid Ray + Raster Roadmap | NVIDIA SIGGRAPH 2018 http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-1-chris-wyman-morgan-mcguire-real-time-ray-tracing.html 55 comments nvidia
- AI advances CGI industry by several years. OTOY uses machine learning for smart light rays and achieves 1 fps at 1080p fully path traced renders at GTC18 (watch at 0:20:18). http://on-demand.gputechconf.com/gtc/2018/video/s8950/ 10 comments technology
- OTOY showed off a 1fps 1080p fully ray traced render at GTC18 with "only" 2 x Titan V's and no NVLink (watch at 0:20:18). This engine is now integrated with Unity as well. http://on-demand.gputechconf.com/gtc/2018/video/S8950/ 36 comments nvidia
- Volta Architecture GTC Presentation Slides http://on-demand.gputechconf.com/gtc/2017/presentation/s7798-luke-durant-inside-volta.pdf 25 comments nvidia
- Inside Pascal (arch/performance/nvlink + more presentation) http://on-demand.gputechconf.com/gtc/2016/presentation/S6176-Mark-Harris-Lars-Nyland.pdf 8 comments hardware
- Nvidia SIGGRAPH 2015 VULKAN & Linux OPENGL Debugger talks http://on-demand.gputechconf.com/siggraph/2015/video/SIG501-Piers-Daniell.html 27 comments linux_gaming
- *Official Full Session Video* - GPU Technology Conference - Full scale simulations of SpaceX's Mars Rocket Engine http://on-demand.gputechconf.com/gtc/2015/video/s5398.html 46 comments spacex
- Live coding in ShaderToy. Amazing presentation of what can be achieved using Fragment Shaders with no premade meshes. http://on-demand.gputechconf.com/gtc/2014/video/s4550-shadertoy-fragment-shader.mp4 83 comments programming