Hacker News
- Herringbone Wang Tiles (2011) https://nothings.org/gamedev/herringbone/ 3 comments
- 3D Software Rendering Technology of 1998's Thief: The Dark Project (2011) https://nothings.org/gamedev/thief_rendering.html 36 comments
- Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012) http://nothings.org/gamedev/ssao/ 43 comments
- I Found Myself in the Game Industry (2013) https://nothings.org/gamedev/how_i_found_myself_in_the_game_industry.html 2 comments
- Micropayment Barriers (1998) https://nothings.org/writing/upay.html 49 comments
- Some Strategies for Fast Lexical Analysis When Parsing Programming Languages http://nothings.org/computer/lexing.html 4 comments
- Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012) http://nothings.org/gamedev/ssao/ 36 comments
- Minesweeper: Advanced Tactics (2005) http://nothings.org/games/minesweeper/ 50 comments
- The 3D Software Rendering Technology of 1998’s Thief: The Dark Project (2011) http://nothings.org/gamedev/thief_rendering.html 45 comments
- The Compositing Tree (2014) http://nothings.org/gamedev/compositing_tree/ 2 comments
- Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion (2012) http://nothings.org/gamedev/ssao/ 19 comments
- Herringbone Wang Tiles http://nothings.org/gamedev/herringbone/ 10 comments
- The Arrogant Response, the Humble Response, and the Other Response http://nothings.org/computer/victory.html 2 comments
- The 3D Software Rendering Technology of 1998's Thief: The Dark Project http://nothings.org/gamedev/thief_rendering.html 15 comments
Lobsters
- The 3D Software Rendering Technology of 1998's Thief: The Dark Project https://nothings.org/gamedev/thief_rendering.html 4 comments graphicsprogramming
- Corners Don't Look Like That: Regarding Screenspace Ambient Occlusion http://nothings.org/gamedev/ssao/ 11 comments graphicsprogramming
- The 3D Software Rendering Technology of 1998's Thief: The Dark Project https://nothings.org/gamedev/thief_rendering.html 9 comments programming
- Lessons learned about how to make a header-file library http://nothings.org/stb/stb_howto.txt 22 comments programming
- stb_textedit.h -- the guts of a multi-line text-editing widget http://nothings.org/stb/stb_textedit.h 6 comments programming
- Implementing herringboned Wang Tiles? http://nothings.org/gamedev/herringbone/ 7 comments gamedev
- The 3D Software Rendering Technology of 1998's Thief: The Dark Project http://nothings.org/gamedev/thief_rendering.html 114 comments programming
- The 3D Software Rendering Technology of 1998's Thief: The Dark Project http://nothings.org/gamedev/thief_rendering.html 18 comments gamedev
- Sean Barrett's public domain TrueType font rasterizer in 1800 lines of C http://www.nothings.org/stb/stb_truetype.h 29 comments programming
- A Nasty Minesweeper Position http://nothings.org/games/minesweeper/ 42 comments math
- Iteration Is Hard http://nothings.org/computer/iterate.html 28 comments programming
- Fast public domain JPEG, PNG and ZLIB decoder in 2000 lines of C http://www.nothings.org/stb_image.c 9 comments programming
- Are judy sparse arrays worth 20 kLOC? http://nothings.org/computer/judy/ 4 comments programming