Hacker News
- Faster arithmetic by flipping signs https://nfrechette.github.io/2019/05/08/sign_flip_optimization/ 9 comments
Lobsters
- Faster arithmetic by flipping signs https://nfrechette.github.io/2019/05/08/sign_flip_optimization/ 2 comments performance
- Realtime Math 2.0 is out! Better, cleaner, and faster! https://nfrechette.github.io/2020/06/28/rtm_v2.0.0/ 3 comments gamedev
- Faster floating point arithmetic with Exclusive OR http://nfrechette.github.io/2019/10/22/float_xor_optimization/ 19 comments programming
- Faster arithmetic by flipping signs https://nfrechette.github.io/2019/05/08/sign_flip_optimization/ 52 comments programming
- Introducing Realtime Math v1.0 http://nfrechette.github.io/2019/01/19/introducing_realtime_math/ 4 comments gamedev
- Smaller, faster: ACL lets you cut your animation budget in half http://nfrechette.github.io/2018/09/08/acl_v1.1.0/ 8 comments gamedev
- Animation Compression Library: Paragon Results http://nfrechette.github.io/2017/12/05/acl_paragon/ 6 comments gamedev
- Virtual memory aware stack frame allocator (x-post /r/programming) http://nfrechette.github.io/2016/10/17/vmem_stack_frame_allocator/ 3 comments gamedev
- Memory allocators explained: the stack frame allocator family http://nfrechette.github.io/2016/05/08/stack_frame_allocators/ 4 comments programming
- Memory allocators explained: the virtual memory aware linear allocator http://nfrechette.github.io/2015/06/11/vmem_linear_allocator/ 5 comments programming
- Memory allocators explained: The linear allocator http://nfrechette.github.io/2014/05/21/linear_allocator/ 12 comments programming