- Nullius report - part 1 https://mods.factorio.com 10 comments factorio
- I forked Factorissimo 2. New features, performance improvements, and bugfixes. https://mods.factorio.com/mod/factorissimo-2-notnotmelon 78 comments factorio
- What QoL Mods do you want to be part of the base game? https://mods.factorio.com/mod/ModuleInserter 58 comments factorio
- Any updated Factorio x OpenTTD like mods? FacTrain hasn't been updated since 0.16. I just want to build trains https://mods.factorio.com/mod/Factrain 12 comments factorio
- Opinions on S.E. Beacons? https://mods.factorio.com/mod/wret-beacon-rebalance-mod 7 comments factorio
- Just Finished Space Eploration - what a crazy experience https://mods.factorio.com/mod/space-exploration 90 comments factorio
- Did I manage to make the dumbest mod for Factorio? I present to you: emoji signals https://mods.factorio.com/mod/emoji-signals 102 comments factorio
- Exact Grab mod - scratching an itch: scroll up and down items, select exact num of items https://mods.factorio.com/mod/exact-grab 4 comments factorio
- Looking for a mod that highlights ores in discovered zones. https://mods.factorio.com/mod/resourcehighlighter 10 comments factorio
- Krastorio2 and TREEEEES https://mods.factorio.com/mod/Krastorio2 9 comments factorio
- New Megabasing mod consolidates assemblers in seemingly balanced way. https://mods.factorio.com/mod/AssemblerUPSGrade 6 comments factorio
- Which engine would outperform for large-scale battles? Supreme Commander or Factorio? https://mods.factorio.com/mod/aai-programmable-vehicles 8 comments factorio
- Tired of trains. Mod alternative for long-range high capacity logistics? https://mods.factorio.com/mod/aai-programmable-vehicles 30 comments factorio
- I'm looking for mods that add plenty of research options and upgrades https://mods.factorio.com/ 3 comments factorio
- Cant activate a mod https://mods.factorio.com/mod/Bio_Industries/downloads 3 comments factorio
- Copy and Paste Modules - a mod I wanted so badly I made it myself https://mods.factorio.com/mod/CopyPasteModules 27 comments factorio
- Better(?) Ribbon Maze https://mods.factorio.com/mod/RibbonMazeVarient 8 comments factorio
- Mods to make a Vanilla+ experience? https://mods.factorio.com/mod/AbandonedRuins 9 comments factorio
- I think the 'Auto Research' mod broke my save https://mods.factorio.com/mods/canidae/auto-research 6 comments factorio
- Bob's & Angel's suggestions https://mods.factorio.com 6 comments factorio
- Cursed mod: Placeable-off-grid by John_TheCF. What sort of insanity is this??? https://mods.factorio.com/mod/PlaceableOffGrid 74 comments factorio
- The Kool-Aid Mod. A stupid mod based on a funny comment. https://mods.factorio.com/mod/Kool_Aid 9 comments factorio
- Combat Robotics: Worth it, or in need of a recipe revision? https://mods.factorio.com/mods/Slayer1557/compressedCapsules 12 comments factorio
- Finally you can explore the intestines of behemoth biters in an educational way with THE MAGIC SCHOOLBUS! https://mods.factorio.com/mods/Danielv123/magicschoolbus 9 comments factorio
- [Mod] Omnimatter https://mods.factorio.com/mods/EmperorZelos/omnimatter 44 comments factorio
- Death Notice Mod https://mods.factorio.com/mods/OniellNZ/DeathNotice 4 comments factorio
- Who uses YARM anymore? https://mods.factorio.com/mods/Narc/YARM 78 comments factorio
- Train Horn mod https://mods.factorio.com/mods/benjaminl/TrainHorn 6 comments factorio
- Auto Barrelling Mod https://mods.factorio.com/mods/ElecNinja/auto-barrelling/ 6 comments factorio
- Early-game Blueprint Solutions: A History https://mods.factorio.com/mods/Peppe/PeppeBotStart 12 comments factorio
- [MOD] Additional Paste Settings 0.2.0 https://mods.factorio.com/mods/SHiRKiT/additional-paste-settings 4 comments factorio
- A new mod to test nuclear reactor gameplay https://mods.factorio.com/mods/GotLag/Reactors 9 comments factorio
- My Alchemy mod. https://mods.factorio.com/mods/amdewstow/Alchemy 10 comments factorio
- Reverse Factory Mod Officially Unofficial Release for Factorio 0.13 https://mods.factorio.com/mods/Kryzeth/reverse-factory 30 comments factorio
- My Nomination for Mod of the Year (or Month) https://mods.factorio.com/mods/devilwarriors/Chainsaw 15 comments factorio
- [0.13 Mod] The Tank Gun! Shoot tanks at your enemies! Harness the raw power of 10,000kg of impact damage! https://mods.factorio.com/mods/madmaster5000/Tank%20Gun 28 comments factorio
- Upgrade Planner (Updated for 0.13.6) https://mods.factorio.com/mods/Slayer1557/upgrade-planner 7 comments factorio
- Flow Network - my new mod that limits the electric flow between poles https://mods.factorio.com/mods/Simdezimon/flownetwork 7 comments factorio
- Initial map scan updated for 0.13 https://mods.factorio.com/mods/Klonan/InitialScan 10 comments factorio
- [mod][0.13]Flame Grenades. I stuck Flamethrower Fuel around Grenades, because what could go wrong.... https://mods.factorio.com/mods/DaCyclops/flamenades 6 comments factorio
- Side/Near Inserters updated for 0.13 https://mods.factorio.com/mods/GotLag/Side%20Inserters 26 comments factorio
- [Mod 0.13] Victory Poles https://mods.factorio.com/mods/catalyst518/VictoryPoles 11 comments factorio
- Factorio Mods page seems to be active! https://mods.factorio.com/ 10 comments factorio
- Official Potato Mod https://mods.factorio.com/mods/admin/Potato 13 comments factorio
Linking pages
- Alt-F4 #21 - The Ultimate Modding Honour https://alt-f4.blog/ALTF4-21 35 comments
- 20 Best Factorio Mods with Download Links https://www.buyersguidex.com/best-factorio-mods-download/ 26 comments
- How to give a single process its own CPU core in linux http://www.hydrogen18.com/blog/howto-give-a-single-process-its-own-cpu-core-in-linux.html 8 comments