Hacker News
- Unreal Rust https://maikklein.github.io/unreal-rust-1/ 122 comments
- The Future of RLSL http://maikklein.github.io/rlsl-update3/ 6 comments
- Comparison between Rust and D https://maikklein.github.io/post/cmp-rust-d/ 70 comments
- Type safe OpenGL – Converting strings into types in D https://maikklein.github.io/2015/11/14/Converting-strings-to-types/ 9 comments
- Evaluating D for games http://maikklein.github.io/2015/01/11/Evaluating-D-for-games/ 4 comments
- Announcing Unreal Rust: A Rust integration for Unreal Engine 5 https://maikklein.github.io/unreal-rust-1/ 57 comments rust
- The future of RLSL https://maikklein.github.io/rlsl-update3/ 8 comments rust
- Pyro - A fast, small and documented Entity Component System https://maikklein.github.io/pyro-ecs/ 40 comments rust
- RLSL - Milestone 1 https://maikklein.github.io/rlsl-milestone-1/ 9 comments rust_gamedev
- RLSL (Rust -> SPIR-V compiler) progress report https://maikklein.github.io/rlsl-progress-report/ 19 comments rust
- Fantastic quaternions and where to find them https://maikklein.github.io/geometric-algebra/ 3 comments gamedev
- Tooling support while using Rust as a library https://maikklein.github.io/post/rust-compiler/ 5 comments rust
- RLSL: A new shading language - Part 1 https://maikklein.github.io/post/shading-language-part1/ 22 comments rust
- SoA in Rust with Macros 1.1 https://maikklein.github.io/post/soa-rust/ 51 comments rust
- Constrain API versions statically with traits https://maikklein.github.io/post/version-trait/ 3 comments rust
- Update report: Ash (A lightweight Vulkan wrapper) https://maikklein.github.io/post/update-ash/ 10 comments rust
- First steps in Nom: Parsing pseudo GLSL https://maikklein.github.io/post/nom/ 5 comments rust
- My first steps with Future-rs https://maikklein.github.io/post/futures-rs/ 13 comments rust
- A comparison between Rust and D https://maikklein.github.io/post/cmp-rust-d/ 47 comments programming
- First impression of Rust after two years - Part 2 https://maikklein.github.io/post/impression-rust-part2/ 8 comments programming
- First impression of Rust after two years https://maikklein.github.io/post/impression-rust/ 73 comments programming
- Why and when you should use SoA https://maikklein.github.io/post/soa-d/ 51 comments programming
- A comparison between C++ and D https://maikklein.github.io/post/cppandd/ 109 comments programming
- Metaprogramming with type objects in D https://maikklein.github.io/2016/03/01/metaprogramming-typeobject/ 19 comments programming
- The general design of my flawed compile time entity component system in C++14 http://maikklein.github.io/2016/01/14/entity-component-system/ 14 comments cpp
- Type safe OpenGL - Converting strings into types in D https://maikklein.github.io/2015/11/14/converting-strings-to-types/ 52 comments programming
- Metaprogramming in D - From a beginner's perspective https://maikklein.github.io/2015/08/11/metaprogramming-d/ 5 comments programming
- Evaluating D for games http://maikklein.github.io/2015/01/11/evaluating-d-for-games/ 51 comments programming
- Lifetimes explained http://maikklein.github.io/2013/08/27/lifetimes-explained/ 25 comments rust